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o3de/Gems/Blast/Code/Source/Common/Utils.h
T
2021-06-23 10:55:22 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include <NvBlastDebugRender.h>
namespace Blast
{
inline NvcVec3 Convert(AZ::Vector3 vector3)
{
return {
static_cast<float>(vector3.GetX()), static_cast<float>(vector3.GetY()), static_cast<float>(vector3.GetZ())};
}
} // namespace Blast