20 lines
437 B
C++
20 lines
437 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector3.h>
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#include <NvBlastDebugRender.h>
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namespace Blast
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{
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inline NvcVec3 Convert(AZ::Vector3 vector3)
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{
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return {
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static_cast<float>(vector3.GetX()), static_cast<float>(vector3.GetY()), static_cast<float>(vector3.GetZ())};
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}
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} // namespace Blast
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