Files
o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/AtomBackend.cpp
T
2021-06-23 10:55:22 -07:00

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/Source/Actor.h>
#include <AtomBackend.h>
#include <AtomActor.h>
#include <AtomActorInstance.h>
namespace AZ
{
namespace Render
{
class ActorAsset;
AZ_CLASS_ALLOCATOR_IMPL(AtomBackend, EMotionFX::Integration::EMotionFXAllocator, 0);
EMotionFX::Integration::RenderActor* AtomBackend::CreateActor(EMotionFX::Integration::ActorAsset* asset)
{
return aznew AtomActor(asset);
}
EMotionFX::Integration::RenderActorInstance* AtomBackend::CreateActorInstance(AZ::EntityId entityId,
const EMotionFX::Integration::EMotionFXPtr<EMotionFX::ActorInstance>& actorInstance,
const AZ::Data::Asset<EMotionFX::Integration::ActorAsset>& asset,
[[maybe_unused]] const EMotionFX::Integration::ActorAsset::MaterialList& materialPerLOD,
[[maybe_unused]] EMotionFX::Integration::SkinningMethod skinningMethod,
const AZ::Transform& worldTransform)
{
return aznew AZ::Render::AtomActorInstance(entityId, actorInstance, asset, worldTransform, skinningMethod);
}
} // namespace Render
} // namespace AZ