Files
o3de/Gems/Atom/Feature/Common/Code/Source/SkinnedMesh/SkinnedMeshInstance.cpp
T
2021-06-23 10:55:22 -07:00

29 lines
688 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Feature/SkinnedMesh/SkinnedMeshInstance.h>
namespace AZ
{
namespace Render
{
void SkinnedMeshInstance::SuppressSignalOnDeallocate()
{
for (auto& vectorOfAllocations : m_allocations)
{
for (auto& allocationPtr : vectorOfAllocations)
{
if (allocationPtr)
{
allocationPtr->SuppressSignalOnDeallocate();
}
}
}
}
} // namespace Render
}// namespace AZ