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o3de/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableAssetHandler.h
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2021-06-23 10:55:22 -07:00

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1.7 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetTypeInfoBus.h>
#include <AzCore/Memory/SystemAllocator.h>
namespace AzFramework
{
class SpawnableAssetHandler final
: public AZ::Data::AssetHandler
, public AZ::AssetTypeInfoBus::MultiHandler
{
public:
AZ_CLASS_ALLOCATOR(SpawnableAssetHandler, AZ::SystemAllocator, 0);
AZ_RTTI(AZ::SpawnableAssetHandler, "{BF6E2D17-87C9-4BB1-A205-3656CF6D551D}", AZ::Data::AssetHandler);
SpawnableAssetHandler();
~SpawnableAssetHandler() override;
//
// AssetHandler
//
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
//
// AssetTypeInfoBus
//
AZ::Data::AssetType GetAssetType() const override;
const char* GetAssetTypeDisplayName() const override;
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
static uint32_t BuildSubId(AZStd::string_view id);
protected:
LoadResult LoadAssetData(
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
};
} // namespace AzFramework