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o3de/Code/Editor/Objects/SelectionGroup.h

145 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : CSelection group definition.
#ifndef CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
#define CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H
#pragma once
class CBaseObject;
#include "ObjectEvent.h"
#include "Objects/BaseObject.h"
#include <Editor/EditorDefs.h>
/*!
* CSelectionGroup is a named selection group of objects.
*/
class SANDBOX_API CSelectionGroup
{
public:
CSelectionGroup();
//! Set name of selection.
void SetName(const QString& name) { m_name = name; };
//! Get name of selection.
const QString& GetName() const { return m_name; };
//! Adds object into selection list.
void AddObject(CBaseObject* obj);
//! Remove object from selection list.
void RemoveObject(CBaseObject* obj);
//! Remove all objects from selection.
void RemoveAll();
//! Remove all objects from selection except for the LegacyObjects list
//! This is used in a performance improvement for deselecting legacy objects
void RemoveAllExceptLegacySet();
//! Check if object contained in selection list.
bool IsContainObject(CBaseObject* obj);
//! Return true if selection doesnt contain any object.
bool IsEmpty() const;
//! Check if all selected objects are of same type
bool SameObjectType();
//! Number of selected object.
int GetCount() const;
//! Get object at given index.
CBaseObject* GetObject(int index) const;
//! Get object from a GUID
CBaseObject* GetObjectByGuid(REFGUID guid) const;
//! Get set of legacy objects
std::set<CBaseObjectPtr>& GetLegacyObjects();
//! Get mass center of selected objects.
Vec3 GetCenter() const;
//! Get Bounding box of selection.
AABB GetBounds() const;
void Copy(const CSelectionGroup& from);
//! Remove from selection group all objects which have parent also in selection group.
//! And save resulting objects to saveTo selection.
void FilterParents();
//! Get number of child filtered objects.
int GetFilteredCount() const { return static_cast<int>(m_filtered.size()); }
CBaseObject* GetFilteredObject(int i) const { return m_filtered[i]; }
//////////////////////////////////////////////////////////////////////////
// Operations on selection group.
//////////////////////////////////////////////////////////////////////////
enum EMoveSelectionFlag
{
eMS_None = 0x00,
eMS_FollowTerrain = 0x01,
eMS_FollowGeometryPosNorm = 0x02
};
//! Move objects in selection by offset.
void Move(const Vec3& offset, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
//! Move objects in selection to specific position.
void MoveTo(const Vec3& pos, EMoveSelectionFlag moveFlag, int referenceCoordSys, const QPoint& point = QPoint(-1, -1));
//! Rotate objects in selection by given quaternion.
void Rotate(const Quat& qRot, int referenceCoordSys);
//! Rotate objects in selection by given angle.
void Rotate(const Ang3& angles, int referenceCoordSys);
//! Rotate objects in selection by given rotation matrix.
void Rotate(const Matrix34& matRot, int referenceCoordSys);
//! Transforms objects
void Transform(const Vec3& offset, EMoveSelectionFlag moveFlag, const Ang3& angles, const Vec3& scale, int referenceCoordSys);
//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
void ResetTransformation();
//! Scale objects in selection by given scale.
void Scale(const Vec3& scale, int referenceCoordSys);
void SetScale(const Vec3& scale, int referenceCoordSys);
//! Align objects in selection to surface normal
void Align();
//! Very special method to move contents of a voxel.
void MoveContent(const Vec3& offset);
// Send event to all objects in selection group.
void SendEvent(ObjectEvent event);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void IndicateSnappingVertex(DisplayContext& dc) const;
void FinishChanges();
private:
QString m_name;
typedef std::vector<TSmartPtr<CBaseObject> > Objects;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
Objects m_objects;
// Objects set, for fast searches.
std::set<CBaseObject*> m_objectsSet;
// Legacy objects aren't deselected through Ebuses, so keeping a
// separate set for them helps improve performance of deselection
std::set<CBaseObjectPtr> m_legacyObjectsSet;
//! Selection list with child objecs filtered out.
std::vector<CBaseObject*> m_filtered;
bool m_bVertexSnapped;
Vec3 m_snapVertex;
const static int SnappingVertexNumThreshold = 700;
EMoveSelectionFlag m_LastestMoveSelectionFlag;
Quat m_LastestMovedObjectRot;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
protected:
ULONG m_ref;
};
#endif // CRYINCLUDE_EDITOR_OBJECTS_SELECTIONGROUP_H