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107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "Util/GuidUtil.h"
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#include "ErrorReport.h"
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#include <AzCore/std/containers/set.h>
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#include <CryCommon/IXml.h>
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class CErrorRecord;
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struct IObjectManager;
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typedef std::map<GUID, GUID, guid_less_predicate> TGUIDRemap;
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AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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/** CObjectLoader used to load Bas Object and resolve ObjectId references while loading.
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*/
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class SANDBOX_API CObjectArchive
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{
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public:
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AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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XmlNodeRef node; //!< Current archive node.
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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bool bLoading;
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bool bUndo;
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CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading);
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~CObjectArchive();
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//! Resolve callback with only one parameter of CBaseObject.
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typedef AZStd::function<void(CBaseObject*)> ResolveObjRefFunctor1;
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// Return object ID remapped after loading.
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GUID ResolveID(REFGUID id);
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//! Set object resolve callback, it will be called once object with specified Id is loaded.
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void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func);
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//! Resolve all object ids and call callbacks on resolved objects.
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void ResolveObjects();
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// Save object to archive.
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void SaveObject(CBaseObject* pObject);
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//! Load one object from archive.
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CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr);
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//! If true new loaded objects will be assigned new GUIDs.
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void MakeNewIds(bool bEnable);
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//! Remap object ids.
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void RemapID(REFGUID oldId, REFGUID newId);
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private:
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struct SLoadedObjectInfo
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{
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int nSortOrder;
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_smart_ptr<CBaseObject> pObject;
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XmlNodeRef xmlNode;
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GUID newGuid;
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bool operator <(const SLoadedObjectInfo& oi) const { return nSortOrder < oi.nSortOrder; }
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};
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IObjectManager* m_objectManager;
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struct Callback
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{
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ResolveObjRefFunctor1 func1;
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_smart_ptr<CBaseObject> fromObject;
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Callback() { func1 = 0; }
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};
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typedef std::multimap<GUID, Callback, guid_less_predicate> Callbacks;
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AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
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Callbacks m_resolveCallbacks;
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// Set of all saved objects to this archive.
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typedef AZStd::set<_smart_ptr<CBaseObject> > ObjectsSet;
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ObjectsSet m_savedObjects;
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//typedef std::multimap<int,_smart_ptr<CBaseObject> > OrderedObjects;
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//OrderedObjects m_orderedObjects;
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std::vector<SLoadedObjectInfo> m_loadedObjects;
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// Loaded objects IDs, used for remapping of GUIDs.
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TGUIDRemap m_IdRemap;
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enum EObjectLoaderFlags
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{
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eObjectLoader_MakeNewIDs = 0x0001, // If true new loaded objects will be assigned new GUIDs.
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};
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int m_nFlags;
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IErrorReport* m_pCurrentErrorReport;
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bool m_bNeedResolveObjects;
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AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
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};
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