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o3de/Code/Editor/MainStatusBarItems.h

88 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <MainStatusBar.h>
#include <IRenderer.h>
#include <QMutex>
#include <QString>
#include <QSet>
#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
class GeneralStatusItem
: public StatusBarItem
{
Q_OBJECT
public:
GeneralStatusItem(QString name, MainStatusBar* parent);
protected:
QString CurrentText() const override;
};
class SourceControlItem
: public StatusBarItem
, private AzToolsFramework::SourceControlNotificationBus::Handler
{
Q_OBJECT
public:
SourceControlItem(QString name, MainStatusBar* parent);
~SourceControlItem();
void ConnectivityStateChanged(const AzToolsFramework::SourceControlState state) override;
private:
void InitMenu();
void UpdateMenuItems();
void SetSourceControlEnabledState(bool state);
void UpdateAndShowMenu();
private:
std::unique_ptr<QMenu> m_menu;
QAction* m_settingsAction;
QWidgetAction* m_enableAction;
QCheckBox* m_checkBox;
QIcon m_scIconOk;
QIcon m_scIconError;
QIcon m_scIconWarning;
QIcon m_scIconDisabled;
bool m_sourceControlAvailable;
AzToolsFramework::SourceControlState m_SourceControlState;
};
class MemoryStatusItem
: public StatusBarItem
{
Q_OBJECT
public:
MemoryStatusItem(QString name, MainStatusBar* parent);
~MemoryStatusItem();
private:
void updateStatus();
};
class GameInfoItem
: public StatusBarItem
{
Q_OBJECT
public:
GameInfoItem(QString name, MainStatusBar* parent);
private Q_SLOTS:
void OnShowContextMenu(const QPoint& pos);
private:
QString m_projectPath;
};