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114 lines
5.7 KiB
C++
114 lines
5.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include <AzTest/AzTest.h>
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#include <Util/EditorUtils.h>
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Debug/TraceMessageBus.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Application/ToolsApplication.h>
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#include <AzCore/Component/TickBus.h>
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#include <MainWindow.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include "CryEdit.h"
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namespace CryEditPythonBindingsUnitTests
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{
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class CryEditPythonBindingsFixture
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: public ::UnitTest::ScopedAllocatorSetupFixture
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{
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public:
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AzToolsFramework::ToolsApplication m_app;
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void SetUp() override
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{
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AzFramework::Application::Descriptor appDesc;
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m_app.Start(appDesc);
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_app.RegisterComponentDescriptor(AzToolsFramework::CryEditPythonHandler::CreateDescriptor());
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}
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void TearDown() override
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{
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m_app.Stop();
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}
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};
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TEST_F(CryEditPythonBindingsFixture, CryEditCommands_ApiExists)
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{
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AZ::BehaviorContext* behaviorContext = m_app.GetBehaviorContext();
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ASSERT_TRUE(behaviorContext);
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EXPECT_TRUE(behaviorContext->m_methods.find("open_level") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("open_level_no_prompt") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("create_level") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("create_level_no_prompt") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_game_folder") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_current_level_name") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_current_level_path") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("load_all_plugins") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_current_view_position") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_current_view_rotation") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_current_view_position") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_current_view_rotation") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("export_to_engine") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("get_config_platform") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_result_to_success") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("set_result_to_failure") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("idle_enable") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("is_idle_enabled") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("idle_is_enabled") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("idle_wait") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("idle_wait_frames") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("start_process_detached") != behaviorContext->m_methods.end());
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EXPECT_TRUE(behaviorContext->m_methods.find("launch_lua_editor") != behaviorContext->m_methods.end());
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}
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TEST_F(CryEditPythonBindingsFixture, CryEditCheckoutDialogCommands_ApiExists)
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{
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AZ::BehaviorContext* behaviorContext = m_app.GetBehaviorContext();
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ASSERT_TRUE(behaviorContext);
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EXPECT_TRUE(behaviorContext->m_methods.find("enable_for_all") != behaviorContext->m_methods.end());
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}
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TEST_F(CryEditPythonBindingsFixture, CryEditPython_IdleWaitFramesWorks)
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{
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AZ::BehaviorContext* behaviorContext = nullptr;
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AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationBus::Events::GetBehaviorContext);
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ASSERT_TRUE(behaviorContext);
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unsigned int numTicks = 0;
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QEventLoop loop;
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QTimer timer;
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loop.connect(&timer, &QTimer::timeout, [&numTicks]()
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{
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AZ::TickBus::Broadcast(&AZ::TickEvents::OnTick, 0.01f, AZ::ScriptTimePoint(AZStd::chrono::system_clock().now()));
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++numTicks;
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});
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timer.start(100);
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const unsigned int framesToWait = 5;
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AZStd::array<AZ::BehaviorValueParameter, 1> args;
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args[0].Set(&framesToWait);
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behaviorContext->m_methods.find("idle_wait_frames")->second->Call(args.begin(), static_cast<unsigned int>(args.size()));
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loop.disconnect(&timer);
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timer.stop();
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EXPECT_EQ(numTicks, framesToWait);
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}
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}
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