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o3de/Code/Editor/Lib/Tests/test_CryEditPythonBindings.cpp

114 lines
5.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include <AzTest/AzTest.h>
#include <Util/EditorUtils.h>
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Application/ToolsApplication.h>
#include <AzCore/Component/TickBus.h>
#include <MainWindow.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include "CryEdit.h"
namespace CryEditPythonBindingsUnitTests
{
class CryEditPythonBindingsFixture
: public ::UnitTest::ScopedAllocatorSetupFixture
{
public:
AzToolsFramework::ToolsApplication m_app;
void SetUp() override
{
AzFramework::Application::Descriptor appDesc;
m_app.Start(appDesc);
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
m_app.RegisterComponentDescriptor(AzToolsFramework::CryEditPythonHandler::CreateDescriptor());
}
void TearDown() override
{
m_app.Stop();
}
};
TEST_F(CryEditPythonBindingsFixture, CryEditCommands_ApiExists)
{
AZ::BehaviorContext* behaviorContext = m_app.GetBehaviorContext();
ASSERT_TRUE(behaviorContext);
EXPECT_TRUE(behaviorContext->m_methods.find("open_level") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("open_level_no_prompt") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("create_level") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("create_level_no_prompt") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_game_folder") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_current_level_name") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_current_level_path") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("load_all_plugins") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_current_view_position") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_current_view_rotation") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("set_current_view_position") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("set_current_view_rotation") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("export_to_engine") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("get_config_platform") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("set_result_to_success") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("set_result_to_failure") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("idle_enable") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("is_idle_enabled") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("idle_is_enabled") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("idle_wait") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("idle_wait_frames") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("start_process_detached") != behaviorContext->m_methods.end());
EXPECT_TRUE(behaviorContext->m_methods.find("launch_lua_editor") != behaviorContext->m_methods.end());
}
TEST_F(CryEditPythonBindingsFixture, CryEditCheckoutDialogCommands_ApiExists)
{
AZ::BehaviorContext* behaviorContext = m_app.GetBehaviorContext();
ASSERT_TRUE(behaviorContext);
EXPECT_TRUE(behaviorContext->m_methods.find("enable_for_all") != behaviorContext->m_methods.end());
}
TEST_F(CryEditPythonBindingsFixture, CryEditPython_IdleWaitFramesWorks)
{
AZ::BehaviorContext* behaviorContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationBus::Events::GetBehaviorContext);
ASSERT_TRUE(behaviorContext);
unsigned int numTicks = 0;
QEventLoop loop;
QTimer timer;
loop.connect(&timer, &QTimer::timeout, [&numTicks]()
{
AZ::TickBus::Broadcast(&AZ::TickEvents::OnTick, 0.01f, AZ::ScriptTimePoint(AZStd::chrono::system_clock().now()));
++numTicks;
});
timer.start(100);
const unsigned int framesToWait = 5;
AZStd::array<AZ::BehaviorValueParameter, 1> args;
args[0].Set(&framesToWait);
behaviorContext->m_methods.find("idle_wait_frames")->second->Call(args.begin(), static_cast<unsigned int>(args.size()));
loop.disconnect(&timer);
timer.stop();
EXPECT_EQ(numTicks, framesToWait);
}
}