89bb0edb30
Changed to lerp-based blending, with an implicit base layer. Renamed some variables to be more clear (blendWeight instead of blendMask, since the weights could come from vertex colors instead of a texture). Updated DefaultBlendMask_layers.png to better suit the new layering model. It has a black background and overlapping R, G, and B areas. Updated some of the test materials UV transforms to better fit the new DefaultBlendMask_layers image. Added a new test object, which is a plane that has painted vertices. Note that I updated test criteria in AtomSampleViewer to account for these changes as well.