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o3de/Gems/StartingPointCamera/Code/Include/StartingPointCamera/StartingPointCameraUtilities.h

39 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Math/Vector3.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Math/Transform.h>
namespace Camera
{
const char* GetNameFromUuid(const AZ::Uuid& uuid);
//////////////////////////////////////////////////////////////////////////
/// This methods will 0 out a vector component and re-normalize it
//////////////////////////////////////////////////////////////////////////
void MaskComponentFromNormalizedVector(AZ::Vector3& v, VectorComponentType vectorComponentType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate the requested Euler angle from a given AZ::Quaternion
//////////////////////////////////////////////////////////////////////////
float GetEulerAngleFromTransform(const AZ::Transform& rotation, EulerAngleType eulerAngleType);
//////////////////////////////////////////////////////////////////////////
/// This will calculate an AZ::Transform based on an Euler angle
//////////////////////////////////////////////////////////////////////////
AZ::Transform CreateRotationFromEulerAngle(EulerAngleType rotationType, float radians);
//////////////////////////////////////////////////////////////////////////
/// Creates the Quaternion representing the rotation looking down the vector
//////////////////////////////////////////////////////////////////////////
AZ::Quaternion CreateQuaternionFromViewVector(const AZ::Vector3 lookVector);
} //namespace Camera