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31 lines
916 B
C++
31 lines
916 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/ContextMenuAction.h>
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namespace LandscapeCanvasEditor
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{
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class FindSelectedNodesAction
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: public GraphCanvas::ContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0);
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FindSelectedNodesAction(QObject* parent);
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virtual ~FindSelectedNodesAction() = default;
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GraphCanvas::ActionGroupId GetActionGroupId() const override;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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private:
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void UpdateActionState();
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};
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}
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