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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiLayoutManagerBus.h

47 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiLayoutManagerInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiLayoutManagerInterface() {}
public: // static member data
//! Mark an element to recompute its layout. This is called when something that affects the layout
//! has been modified. (ex. layout element size changed, layout element property changed, layout
//! element child count changed.)
virtual void MarkToRecomputeLayout(AZ::EntityId entityId) = 0;
//! Mark the specified element's parent to recompute its layout. The parent uses its child's layout
//! cell values to calculate its layout, so this is called when something that affects the
//! child's layout cell values has been modified. (ex. child's layout cell property changed.)
//! Since a child's layout cell values may affect its parent's layout cell values, the top level parent
//! is marked
virtual void MarkToRecomputeLayoutsAffectedByLayoutCellChange(AZ::EntityId entityId, bool isDefaultLayoutCell) = 0;
//! Unmark all elements from needing to recompute their layouts
virtual void UnmarkAllLayouts() = 0;
//! Recompute layouts of marked elements and clear the marked layout list
virtual void RecomputeMarkedLayouts() = 0;
//! Compute the layout for the specified element and its descendants
virtual void ComputeLayoutForElementAndDescendants(AZ::EntityId entityId) = 0;
//! Only one component on a entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiLayoutManagerInterface> UiLayoutManagerBus;