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o3de/AutomatedTesting/TestAssets/RelativeProductPathsNotDepe...

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These tests are mostly done with files that have a different extension between source and product.
The source scan is done first, and will catch files in the source path.
Product path searching is resolved using "endsWith" logic.
textures/_dev_purple.tif.streamingimage
Back slashes, and project name in the path
pc/textures/_dev_stucco.tif.streamingimage
Double back slashes
textures\\_dev_tan.tif.streamingimage
Casing doesn't match
TEXTURES/_DEV_WHITE.tif.streamingimage
Some files have multiple extensions, this verifies that won't trip up the scanner.
textures/_dev_yellow_light.tif.1002.imagemipchain
Path inline textures/milestone2/ama_grey_02.tif.streamingimage test
Path after=textures/_dev_woodland.tif.streamingimage equal sign
Multiple paths on one line
Multiple materials/am_grass1.mtl paths materials/am_rockground.mtl on one line
Path before a UUID
Path materials/floor_tile.mtl before B92667DC-9F5B-5D72-A29D-99219DD9B691 a UUID
Path before an asset ID
Path ui/milestone2menu.uicanvas before an 2ef92b8D044E5C278E2BB1AC0374A4E7:1002 asset ID
Path after a UUID
Path after CEAA362B4E505BCEB827CB92EF40A50E a project.json UUID
Path after an asset ID
Path after {A2482826-053D-5634-A27B-084B1326AAE5}:[1002] an libs/particles/milestone2particles.xml asset ID