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o3de/AutomatedTesting/Gem/PythonTests/scripting/ScriptCanvas_TwoEntities_Us...

100 lines
3.5 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
level_created = ("New level created successfully", "New level failed to create")
game_mode_entered = ("Game Mode successfully entered", "Game mode failed to enter")
game_mode_exited = ("Game Mode successfully exited", "Game mode failed to exited")
found_lines = ("Expected log lines were found", "Expected log lines were not found")
# fmt: on
def ScriptCanvas_TwoEntities_UseSimultaneously():
"""
Summary:
Two Entities can use the same Graph asset successfully at RunTime. The script canvas asset
attached to the entities will print the respective entity names.
Expected Behavior:
When game mode is entered, respective strings of different entities should be printed.
Test Steps:
1) Create temp level
2) Create two new entities with different names
3) Set ScriptCanvas asset to both the entities
4) Enter/Exit game mode and verify log lines
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import hydra_editor_utils as hydra
from utils import TestHelper as helper
from utils import Tracer
import azlmbr.legacy.general as general
import azlmbr.math as math
import azlmbr.asset as asset
import azlmbr.bus as bus
LEVEL_NAME = "tmp_level"
ASSET_PATH = os.path.join("scriptcanvas", "T92563191_test.scriptcanvas")
EXPECTED_LINES = ["Entity Name: test_entity_1", "Entity Name: test_entity_2"]
WAIT_TIME = 0.5 # SECONDS
def get_asset(asset_path):
return asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", asset_path, math.Uuid(), False)
# 1) Create temp level
general.idle_enable(True)
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
Report.critical_result(Tests.level_created, result == 0)
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
general.close_pane("Error Report")
# 2) Create two new entities with different names
position = math.Vector3(512.0, 512.0, 32.0)
test_entity_1 = hydra.Entity("test_entity_1")
test_entity_1.create_entity(position, ["Script Canvas"])
test_entity_2 = hydra.Entity("test_entity_2")
test_entity_2.create_entity(position, ["Script Canvas"])
# 3) Set ScriptCanvas asset to both the entities
test_entity_1.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH))
test_entity_2.get_set_test(0, "Script Canvas Asset|Script Canvas Asset", get_asset(ASSET_PATH))
# 4) Enter/Exit game mode and verify log lines
with Tracer() as section_tracer:
helper.enter_game_mode(Tests.game_mode_entered)
# wait for WAIT_TIME to let the script print strings
general.idle_wait(WAIT_TIME)
helper.exit_game_mode(Tests.game_mode_exited)
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
result = all(line in found_lines for line in EXPECTED_LINES)
Report.result(Tests.found_lines, result)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(ScriptCanvas_TwoEntities_UseSimultaneously)