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o3de/AutomatedTesting/Gem/PythonTests/scripting/Entity_HappyPath_AddScriptC...

79 lines
2.7 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# fmt: off
class Tests():
level_created = ("New level created", "Failed to create new level")
entity_created = ("Test Entity created", "Failed to create test entity")
add_sc_component = ("Script Canvas component added to entity", "Failed to add SC component to entity")
no_errors_found = ("Tracer found no errors", "One or more errors found by Tracer")
no_warnings_found = ("Tracer found no warnings", "One or more warnings found by Tracer")
# fmt: on
def Entity_HappyPath_AddScriptCanvasComponent():
"""
Summary:
Script Canvas Component can be added to an entity
Expected Behavior:
Script Canvas Component is added to the entity successfully without issue
Test Steps:
1) Create temp level
2) Create test entity
3) Start Tracer
4) Add Script Canvas component to test entity
5) Search for errors and warnings
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
from utils import TestHelper as helper
from utils import Tracer
from editor_entity_utils import EditorEntity
import azlmbr.legacy.general as general
LEVEL_NAME = "tmp_level"
WAIT_TIME = 3.0 # SECONDS
# 1) Create temp level
general.idle_enable(True)
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
Report.critical_result(Tests.level_created, result == 0)
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
general.close_pane("Error Report")
# 2) Create new entity
test_entity = EditorEntity.create_editor_entity("test_entity")
Report.result(Tests.entity_created, test_entity.id.IsValid())
# 3) Start Tracer
with Tracer() as section_tracer:
# 4) Add Script Canvas component to test entity
test_entity.add_component("Script Canvas")
Report.result(Tests.add_sc_component, test_entity.has_component("Script Canvas"))
# 5) Search for errors and warnings
Report.result(Tests.no_errors_found, not section_tracer.has_errors)
Report.result(Tests.no_warnings_found, not section_tracer.has_warnings)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(Entity_HappyPath_AddScriptCanvasComponent)