You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/AutomatedTesting/Gem/PythonTests/physics/C5968759_ForceRegion_Exerts...

182 lines
8.6 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C5968759
# Test Case Title : Check nested force regions exert forces simultaneously on rigid body
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_vertical_sphere = ("Vertical sphere found", "Vertical sphere not found")
find_angled_sphere = ("Angled sphere found", "Angled sphere not found")
find_point_force_region = ("Point force region found", "Force Region not found")
find_angled_force_region = ("Angled force region found", "Angled force region not found")
vertical_entered_force_region = ("Vertical Sphere actions completed", "Vertical Sphere actions not completed")
timed_out = ("Test did not time out", "Test TIMED OUT")
angled_sphere_enter_force_region = ("Angled Sphere Entered Force Region", "Angled Sphere didn't enter Force Region")
vertical_sphere_fell_vertically = ("Vertical Sphere fell vertically", "Vertical Sphere didn't fall vertically")
angled_sphere_fell_at_angle = ("Angled Sphere fell at an angle", "Angled Sphere didn't fall at an angle")
vertical_sphere_slowed = ("Vertical Sphere slowed", "Vertical Sphere not slowed")
angled_sphere_slowed = ("Angled Sphere slowed", "Angled Sphere not slowed")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
import os, sys
def C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody():
"""
Run() will open a a level and validate that the spheres are affected by the force regions as expected.
Expected Results: Both spheres fall into the force regions and are slowed. One of the spheres also falls at an angle
It does this by:
--> Opens level and enter game mode
--> Finds the entities in the scene
--> Listens for spheres to enter the force regions
--> Set Spheres start position and velocity
--> Listen for spheres to exit force regions
--> Set Spheres end position and velocity
--> Validate the results
--> Exits game mode and editor
Level Description: Two spheres floating above 2 force regions.
Sphere: 1 Name = "Sphere_vertical_drop" This sphere should fall vertically
Sphere: 2 Name = "Sphere_angled_drop" This sphere should fall at an angle
First force region: Name = "Force Region Point" Applies point force along the X axis to only the second sphere
Second force region: Name = "Force Region Simple Drag" Applies a drag force on both spheres
Setup path
"""
import ImportPathHelper as imports
imports.init()
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.physics
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
# Constants
TIME_OUT = 6.0 # Second to wait before timing out
POSITION_TOLERANCE = 0.1
def is_close_XY_position(vec1, vec2):
return abs(vec1.x - vec2.x) < POSITION_TOLERANCE and abs(vec1.y - vec2.y) < POSITION_TOLERANCE
# Holds details about the sphere
class Sphere:
def __init__(self, sphere_id, sphere_name):
self.name = sphere_name
self.id = sphere_id
self.start_position = None
self.end_position = None
self.start_velocity = None
self.end_velocity = None
self.entered_force_region = False
self.exited_force_region = False
def get_position(self):
return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
def get_velocity(self):
return azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
# 1) Opens level with spheres above a force region
helper.init_idle()
helper.open_level("Physics", "C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody")
helper.enter_game_mode(Tests.enter_game_mode)
# 2) Finds the entities in the scene
sphere_vertical = Sphere(general.find_game_entity("Sphere_vertical_drop"), "Sphere Vertical")
Report.critical_result(Tests.find_vertical_sphere, sphere_vertical.id.IsValid())
sphere_angled = Sphere(general.find_game_entity("Sphere_angled_drop"), "Sphere Angled")
Report.critical_result(Tests.find_angled_sphere, sphere_angled.id.IsValid())
point_force_region_id = general.find_game_entity("Force Region Point")
Report.critical_result(Tests.find_point_force_region, point_force_region_id.IsValid())
simple_drag_force_region_id = general.find_game_entity("Force Region Simple Drag")
Report.critical_result(Tests.find_angled_force_region, simple_drag_force_region_id.IsValid())
# ******** Handler Functions ********
# Called if Sphere enters force region
def on_trigger_begin(args):
other_id = args[0]
# 4) Gets start position and velocity of spheres
if other_id.Equal(sphere_vertical.id) and sphere_vertical.entered_force_region is False:
Report.info("Trigger Entered")
sphere_vertical.entered_force_region = True
sphere_vertical.start_position = sphere_vertical.get_position()
sphere_vertical.start_velocity = sphere_vertical.get_velocity()
Report.result(Tests.vertical_entered_force_region, sphere_vertical.entered_force_region)
elif other_id.Equal(sphere_angled.id) and sphere_angled.entered_force_region is False:
sphere_angled.entered_force_region = True
sphere_angled.start_position = sphere_angled.get_position()
sphere_angled.start_velocity = sphere_angled.get_velocity()
Report.result(Tests.angled_sphere_enter_force_region, sphere_angled.entered_force_region)
def on_trigger_exit(args):
# 4) Gets end position and velocity of spheres
other_id = args[0]
if other_id.Equal(sphere_vertical.id):
Report.info("Trigger exited")
sphere_vertical.end_position = sphere_vertical.get_position()
sphere_vertical.end_velocity = sphere_vertical.get_velocity()
sphere_vertical.exited_force_region = True
elif other_id.Equal(sphere_angled.id):
Report.info("Trigger exited")
sphere_angled.end_position = sphere_angled.get_position()
sphere_angled.end_velocity = sphere_angled.get_velocity()
sphere_angled.exited_force_region = True
# 3) Listens for spheres to enter the force regions
# Create a handler for each force region
point_force_region_handler = azlmbr.physics.TriggerNotificationBusHandler()
point_force_region_handler.connect(point_force_region_id)
point_force_region_handler.add_callback("OnTriggerEnter", on_trigger_begin)
point_force_region_handler.add_callback("OnTriggerExit", on_trigger_exit)
simple_drag_force_region_handler = azlmbr.physics.TriggerNotificationBusHandler()
simple_drag_force_region_handler.connect(simple_drag_force_region_id)
simple_drag_force_region_handler.add_callback("OnTriggerEnter", on_trigger_begin)
simple_drag_force_region_handler.add_callback("OnTriggerExit", on_trigger_exit)
Report.result(Tests.timed_out, helper.wait_for_condition(lambda: sphere_angled.exited_force_region and
sphere_vertical.exited_force_region, TIME_OUT))
sphere_vertical_slowed_by_force_region = sphere_vertical.end_velocity.z > sphere_vertical.start_velocity.z
sphere_angled_slowed_by_force_region = sphere_angled.end_velocity.z > sphere_angled.start_velocity.z
sphere_angled_fell_at_expected_angle = sphere_angled.end_position.x > sphere_angled.start_position.x + POSITION_TOLERANCE
sphere_vertical_fell_at_expected_angle = is_close_XY_position(sphere_vertical.end_position, sphere_vertical.start_position)
Report.result(Tests.angled_sphere_fell_at_angle, sphere_angled_fell_at_expected_angle)
Report.result(Tests.vertical_sphere_fell_vertically, sphere_vertical_fell_at_expected_angle)
Report.result(Tests.angled_sphere_slowed, sphere_angled_slowed_by_force_region)
Report.result(Tests.vertical_sphere_slowed, sphere_vertical_slowed_by_force_region)
# 8) Exit Game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody)