You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/AutomatedTesting/Gem/PythonTests/physics/C5689528_Terrain_MultipleTe...

110 lines
3.5 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C5689528
# Test Case Title : Create multiple entities each with one PhysX terrain component and verify that a warning
# is thrown to the user
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
warning_message_logged = ("The expected warning was logged", "The expected message was not logged")
find_terrains = ("All Terrains are found", "All Terrains are not found")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C5689528_Terrain_MultipleTerrainComponents():
"""
Summary:
Create multiple entities each with one PhysX terrain component and verify that a warning is thrown to the user.
Level Description:
Terrain1 (entity) - Entity with PhysX Terrain component.
Terrain2 (entity) - Entity with PhysX Terrain component.
Terrain3 (entity) - Entity with PhysX Terrain component.
Expected Behavior:
We are verifying if the entities are valid.
Additionally we are checking for the messages in log when 3 entities with terrain components are added.
The log messages should be as follows:
[Warning] (EditorTerrainComponent) - Multiple EditorTerrainComponents found in the editor scene on these entities:
Terrain1
Terrain2
Terrain3
Test Steps:
1) Open level
2) Enter game mode
3) Look for warning
4) Retrieve and validate entities
5) Exit game mode
6) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Tracer
import azlmbr.legacy.general as general
helper.init_idle()
with Tracer() as warning_tracer:
def has_terrain_warning():
return warning_tracer.has_warnings and any(
'EditorTerrainComponent' in warningInfo.window for warningInfo in warning_tracer.warnings)
# 1) Open level
helper.open_level("Physics", "C5689528_Terrain_MultipleTerrainComponents")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Look for warning
helper.wait_for_condition(has_terrain_warning, 1.0)
Report.result(Tests.warning_message_logged, has_terrain_warning())
# 4) Retrieve and validate entities
all_terrains_found = True
for index in range(1, 4):
entity_name = "Terrain{}".format(index)
terrain_id = general.find_game_entity(entity_name)
if not terrain_id.IsValid():
all_terrains_found = False
Report.critical_result(Tests.find_terrains, all_terrains_found)
# 5) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C5689528_Terrain_MultipleTerrainComponents)