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o3de/AutomatedTesting/Gem/PythonTests/physics/C4976194_RigidBody_PhysXCom...

117 lines
4.5 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C4976194
# Test Case Title : Verify that you can add PhysX Rigid Bodies Physics component to an Entity without any warning or Error.
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_cube = ("Entity Cube found", "Cube not found")
linear_damp = ("Cube Linear Damping equal", "Cube Linear Damping not equal")
angular_damp = ("Cube Angular Damping equal", "Cube Angular Damping not equal")
mass = ("Cube Mass equal", "Cube Mass not equal")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C4976194_RigidBody_PhysXComponentIsValid():
"""
Summary:
Open a Project that already has a PhysxRigidBody component in it and verify PhysxRigidBody is working in Game Mode
Level Description:
PhysxRigidBody (entity) - PhysxRigidBody entity is created in the level
Expected Behavior:
The PhysxRigidBody entity should be working in the game mode
Test Steps:
1) Open level
2) Enter game mode
3) Retrieve and validate entity
4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
6) Exit game mode
7) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os, sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
# Constants
DEFAULT_LINEAR_DAMPING = 0.05
DEFAULT_ANGULAR_DAMPING = 0.15
DEFAULT_MASS = 1.0
NEW_LINEAR_DAMPING = 1.05
NEW_ANGULAR_DAMPING = 1.15
NEW_MASS = 2.0
CLOSE_ENOUGH = 0.001
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C4976194_RigidBody_PhysXComponentIsValid")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve and validate Entity
cube_id = general.find_game_entity("CubeRigidBody")
Report.critical_result(Tests.find_cube, cube_id.IsValid())
# 4) Validate Linear damping, Angular Damping and Mass of PhysxRigidBody
cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
Report.result(Tests.linear_damp, abs(cube_linear_damping - DEFAULT_LINEAR_DAMPING) < CLOSE_ENOUGH)
cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
Report.result(Tests.angular_damp, abs(cube_angular_damping - DEFAULT_ANGULAR_DAMPING) < CLOSE_ENOUGH)
cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
Report.result(Tests.mass, abs(cube_mass - DEFAULT_MASS) < CLOSE_ENOUGH)
# 5) Set a new values for Linear damping, Angular Damping and Mass of PhysxRigidBody and validate it
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetLinearDamping", cube_id, NEW_LINEAR_DAMPING)
cube_linear_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetLinearDamping", cube_id)
Report.result(Tests.linear_damp, abs(cube_linear_damping - NEW_LINEAR_DAMPING) < CLOSE_ENOUGH)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetAngularDamping", cube_id, NEW_ANGULAR_DAMPING)
cube_angular_damping = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetAngularDamping", cube_id)
Report.result(Tests.angular_damp, abs(cube_angular_damping - NEW_ANGULAR_DAMPING) < CLOSE_ENOUGH)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetMass", cube_id, NEW_MASS)
cube_mass = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "GetMass", cube_id)
Report.result(Tests.mass, abs(cube_mass - NEW_MASS) < CLOSE_ENOUGH)
# 6) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C4976194_RigidBody_PhysXComponentIsValid)