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o3de/AutomatedTesting/Gem/PythonTests/physics/C4044459_Material_DynamicFr...

198 lines
8.7 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C4044459
# Test Case Title : Verify the functionality of dynamic friction
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_ramp = ("Ramp entity found", "Ramp entity not found")
find_box_zero = ("Box entity 'zero' found", "Box entity 'zero' not found")
find_box_low = ("Box entity 'low' found", "Box entity 'low' not found")
find_box_mid = ("Box entity 'mid' found", "Box entity 'mid' not found")
find_box_high = ("Box entity 'high' found", "Box entity 'high' not found")
box_at_rest_start_zero = ("Box 'zero' began test motionless", "Box 'zero' did not begin test motionless")
box_at_rest_start_low = ("Box 'low' began test motionless", "Box 'low' did not begin test motionless")
box_at_rest_start_mid = ("Box 'mid' began test motionless", "Box 'mid' did not begin test motionless")
box_at_rest_start_high = ("Box 'high' began test motionless", "Box 'high' did not begin test motionless")
box_was_pushed_zero = ("Box 'zero' moved", "Box 'zero' did not move before timeout")
box_was_pushed_low = ("Box 'low' moved", "Box 'low' did not move before timeout")
box_was_pushed_mid = ("Box 'mid' moved", "Box 'mid' did not move before timeout")
box_was_pushed_high = ("Box 'high' moved", "Box 'high' did not move before timeout")
box_at_rest_end_zero = ("Box 'zero' came to rest", "Box 'zero' did not come to rest before timeout")
box_at_rest_end_low = ("Box 'low' came to rest", "Box 'low' did not come to rest before timeout")
box_at_rest_end_mid = ("Box 'mid' came to rest", "Box 'mid' did not come to rest before timeout")
box_at_rest_end_high = ("Box 'high' came to rest", "Box 'high' did not come to rest before timeout")
distance_ordered = ("Boxes with greater dynamic friction traveled shorter", "Boxes with greater dynamic friction traveled further")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C4044459_Material_DynamicFriction():
"""
Summary:
Runs an automated test to ensure that greater dynamic friction coefficient settings on a physX material results in
rigidbody entities (with that material) that require a greater force in order to remain in motion
Level Description:
Four boxes sit on a horizontal 'ramp'. The boxes are identical, save for their physX material:
A new material library was created with 4 materials and their dynamic friction coefficient:
zero_dynamic_friction: 0.00
low_dynamic_friction: 0.50
mid_dynamic_friction: 1.00
high_dynamic_friction: 1.50
Each material is identical otherwise.
Each box is assigned its corresponding friction material
Each box also has a PhysX box collider with default settings
The COM of the boxes is placed on the plane (0, 0, -0.5), so as to remove any torque moments and resulting rotations
Expected Behavior:
For each box, this script will apply a force impulse in the world X direction
Boxes with greater dynamic friction coefficients should travel a shorter distance along the ramp.
Test Steps:
1) Open level
2) Enter game mode
3) Find the ramp
For each box:
4) Find the box
5) Ensure the box is stationary
6) Push the box and wait for it to come to rest
7) Assert that greater coefficients result in a shorter distance travelled
8) Exit game mode
9) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as lymath
FORCE_IMPULSE = lymath.Vector3(10.0, 0.0, 0.0)
TIMEOUT = 5
class Box:
def __init__(self, name, valid_test, stationary_start_test, moved_test, stationary_end_test):
self.name = name
self.id = general.find_game_entity(name)
self.start_position = self.get_position()
self.distance = 0.0
self.valid_test = valid_test
self.stationary_start_test = stationary_start_test
self.moved_test = moved_test
self.stationary_end_test = stationary_end_test
def is_stationary(self):
velocity = azlmbr.physics.RigidBodyRequestBus(bus.Event, "GetLinearVelocity", self.id)
return vector_is_close_to_zero(velocity)
def get_position(self):
return azlmbr.components.TransformBus(bus.Event, "GetWorldTranslation", self.id)
def vector_is_close_to_zero(vector):
return abs(vector.x) <= 0.001 and abs(vector.y) <= 0.001 and abs(vector.z) <= 0.001
def push(box):
azlmbr.physics.RigidBodyRequestBus(bus.Event, "ApplyLinearImpulse", box.id, FORCE_IMPULSE)
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C4044459_Material_DynamicFriction")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# fmt: off
# Set up our boxes
box_zero = Box(
name = "Zero",
valid_test = Tests.find_box_zero,
stationary_start_test = Tests.box_at_rest_start_zero,
moved_test = Tests.box_was_pushed_zero,
stationary_end_test = Tests.box_at_rest_end_zero
)
box_low = Box(
name = "Low",
valid_test = Tests.find_box_low,
stationary_start_test = Tests.box_at_rest_start_low,
moved_test = Tests.box_was_pushed_low,
stationary_end_test = Tests.box_at_rest_end_low
)
box_mid = Box(
name = "Mid",
valid_test = Tests.find_box_mid,
stationary_start_test = Tests.box_at_rest_start_mid,
moved_test = Tests.box_was_pushed_mid,
stationary_end_test = Tests.box_at_rest_end_mid
)
box_high = Box(
name = "High",
valid_test = Tests.find_box_high,
stationary_start_test = Tests.box_at_rest_start_high,
moved_test = Tests.box_was_pushed_high,
stationary_end_test = Tests.box_at_rest_end_high
)
all_boxes = (box_zero, box_low, box_mid, box_high)
# fmt: on
# 3) Find the ramp
ramp_id = general.find_game_entity("Ramp")
Report.critical_result(Tests.find_ramp, ramp_id.IsValid())
for box in all_boxes:
Report.info("********Pushing Box {}********".format(box.name))
# 4) Find the box
Report.critical_result(box.valid_test, box.id.IsValid())
# 5) Ensure the box is stationary
Report.result(box.stationary_start_test, box.is_stationary())
# 6) Push the box
push(box)
Report.result(box.moved_test, helper.wait_for_condition(lambda: not box.is_stationary(), TIMEOUT))
Report.result(box.stationary_end_test, helper.wait_for_condition(lambda: box.is_stationary(), TIMEOUT))
end_position = box.get_position()
box.distance = end_position.GetDistance(box.start_position)
Report.info("Box {} travelled {:.3f} meters".format(box.name, box.distance))
# 7) Assert that greater coefficients result in shorter travelled distance
distance_ordered = box_high.distance < box_mid.distance < box_low.distance < box_zero.distance
Report.result(Tests.distance_ordered, distance_ordered)
# 8) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C4044459_Material_DynamicFriction)