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o3de/AutomatedTesting/Gem/PythonTests/physics/C18243580_Joints_Fixed2Bodi...

106 lines
3.8 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C18243580
# Test Case Title : Check that fixed joint constrains 2 bodies
# fmt: off
class Tests:
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
lead_found = ("Found lead", "Did not find lead")
follower_found = ("Found follower", "Did not find follower")
check_lead_position = ("Lead moved in X direction", "Lead did not move in X direction")
check_follower_position = ("Follower moved in X direction", "Follower did not move in X direction")
# fmt: on
def C18243580_Joints_Fixed2BodiesConstrained():
"""
Summary: Check that fixed joint constrains 2 bodies
Level Description:
lead - Starts above follower entity
follower - Starts below lead entity. Constrained to lead entity with fixed joint. Starts with initial velocity of (5, 0, 0) in positive X direction.
Expected Behavior: The follower entity moves in the positive X direction and the lead entity is dragged along towards the positive X direction.
The x position of the lead entity is incremented from its original.
Test Steps:
1) Open Level
2) Enter Game Mode
3) Create and Validate Entities
4) Wait for several seconds
5) Check to see if lead entity and follower entity moved in positive X direction.
6) Exit Game Mode
7) Close Editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
from JointsHelper import JointEntity
# Helper Entity class
class Entity(JointEntity):
def criticalEntityFound(self): # Override function to use local Test dictionary
Report.critical_result(Tests.__dict__[self.name + "_found"], self.id.isValid())
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("Physics", "C18243580_Joints_Fixed2BodiesConstrained")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Create and Validate Entities
lead = Entity("lead")
follower = Entity("follower")
Report.info_vector3(lead.position, "lead initial position:")
Report.info_vector3(follower.position, "follower initial position:")
leadInitialPosition = lead.position.x
followerInitialPosition = follower.position.x
# 4) Wait for several seconds
general.idle_wait(1.0) # wait for lead and follower to move
# 5) Check to see if lead entity and follower entity moved in positive X direction.
Report.info_vector3(lead.position, "lead position after 1 second:")
Report.info_vector3(follower.position, "follower position after 1 second:")
Report.critical_result(Tests.check_lead_position, lead.position.x > leadInitialPosition)
Report.critical_result(Tests.check_follower_position, follower.position.x > followerInitialPosition)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C18243580_Joints_Fixed2BodiesConstrained)