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o3de/AutomatedTesting/Gem/PythonTests/physics/C15308217_NoCrash_LevelSwit...

113 lines
3.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C15308217
# Test Case Title : Verify that the Terrain texture layer doesn't crash when changing
# from on a level with a terrain component to another level without a terrain component
# fmt: off
class Tests():
enter_game_mode_1 = ("Entered game mode for level1", "Failed to enter game mode for level1")
enter_game_mode_2 = ("Entered game mode for level2", "Failed to enter game mode for level2")
find_terrain = ("Terrain found", "Terrain not found")
exit_game_mode_1 = ("Exited game mode for level1", "Couldn't exit game mode for level1")
exit_game_mode_2 = ("Exited game mode for level2", "Couldn't exit game mode for level2")
# fmt: on
def C15308217_NoCrash_LevelSwitch():
"""
Summary:
Verify that the Terrain texture layer doesn't crash when changing from on a level with a
terrain component to another level without a terrain component
Level Description:
Level C15308217_NoCrash_LevelSwitchWithOutTerrain:
No entities
Level C15308217_NoCrash_LevelSwitchWithTerrain:
Terrain (entity) - PhysX Terrain entity is created in the level
Expected Behavior:
Editior should not crash.
We are switching the levels and validating the entities and checking any crash is happening while
switching between levels
Test Steps:
1) Open level with PhysX Terrain component
2) Enter game mode
3) Retrieve and validate entities
4) Exit game mode
5) Open level which doesn't have a PhysX Terrain component
6) Enter game mode
7) Wait for WAIT_TIME to check if any crash happens
8) Exit game mode
9) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
# Constants
WAIT_TIME = 1.0
helper.init_idle()
# 1) Open level with PhysX Terrain component
helper.open_level("Physics", "C15308217_NoCrash_LevelSwitchWithTerrain")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode_1)
# 3) Retrieve and validate entities
terrain_id = general.find_game_entity("Terrain")
Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
# 4) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode_1)
# 5) Open level which doesn't have a PhysX Terrain component
helper.open_level("Physics", "C15308217_NoCrash_LevelSwitchWithOutTerrain")
# 6) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode_2)
# 7) Wait for WAIT_TIME to check if any crash happens
general.idle_wait(WAIT_TIME)
# 8) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode_2)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C15308217_NoCrash_LevelSwitch)