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o3de/AutomatedTesting/Gem/PythonTests/physics/C14976307_Gravity_SetGravit...

129 lines
4.3 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test case ID : C14976307
# Test Case Title : Check that Set Gravity Enabled works on an entity with gravity that starts as disabled
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
find_entities = ("Entities are found", "Entities are not found")
gravity_initially_disabled = ("Gravity was initially disabled", "Gravity was initially enabled")
gravity_enabled = ("Enabled gravity successfully", "Failed to enable gravity")
collision_occured = ("Sphere collided with terrain", "Sphere did not collide with terrain")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
# fmt: on
def C14976307_Gravity_SetGravityWorks():
"""
Summary:
Check that Set Gravity Enabled works on an entity with gravity that starts as disabled
Level Description:
Terrain (entity) - Terrain entity is created in the level
Sphere (entity) - Entity with PhysX rigid body, mesh and collider with gravity disabled placed above
the terrain
Expected Behavior:
After 5 seconds, when SetGravity is called, the entity falls to the ground
We are checking if entities are valid and enabling the gravity after 5 seconds in game mode to check if ball
falls on the terrain.
Test Steps:
1) Open level
2) Enter game mode
3) Retrieve and validate entities
4) Gravity check for entity
5) Enabling gravity after 5 seconds
6) Adding collision handlers for terrain
7) Checking if the object collides with terrain
8) Exit game mode
9) Close the editor
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import sys
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.legacy.general as general
import azlmbr.bus
# Constants
TIME_OUT = 3.0
WAIT_TIME = 5.0
helper.init_idle()
# 1) Open level
helper.open_level("Physics", "C14976307_Gravity_SetGravityWorks")
# 2) Enter game mode
helper.enter_game_mode(Tests.enter_game_mode)
# 3) Retrieve and validate entities
terrain_id = general.find_game_entity("Terrain")
sphere_id = general.find_game_entity("Sphere")
Report.critical_result(Tests.find_entities, terrain_id.IsValid() and sphere_id.IsValid())
sphere_gravity_enabled = False
class Sphere:
sphere_collision_occured = False
# 4) Gravity check for entities
sphere_gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", sphere_id)
Report.result(Tests.gravity_initially_disabled, not sphere_gravity_enabled)
# 5) Adding collision handlers for terrain
def on_collision_begin(args):
other_id = args[0]
if other_id.Equal(sphere_id):
Report.info("Sphere collided with the terrain")
Sphere.sphere_collision_occured = True
handler = azlmbr.physics.CollisionNotificationBusHandler()
handler.connect(terrain_id)
handler.add_callback("OnCollisionBegin", on_collision_begin)
# 6) Enabling gravity after 5 seconds
general.idle_wait(WAIT_TIME)
azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "SetGravityEnabled", sphere_id, True)
sphere_gravity_enabled = azlmbr.physics.RigidBodyRequestBus(azlmbr.bus.Event, "IsGravityEnabled", sphere_id)
Report.result(Tests.gravity_enabled, sphere_gravity_enabled)
# 7) Checking if the object collides with terrain
helper.wait_for_condition(lambda: Sphere.sphere_collision_occured, TIME_OUT)
Report.result(Tests.collision_occured, Sphere.sphere_collision_occured)
# 8) Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from editor_python_test_tools.utils import Report
Report.start_test(C14976307_Gravity_SetGravityWorks)