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o3de/AutomatedTesting/Gem/PythonTests/EditorPythonBindings/ObjectManagerCommands_test_...

141 lines
4.4 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Tests a portion of the Python API from ObjectManager.cpp while the Editor is running
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.math
import azlmbr.legacy.general as general
def fetch_vector3_parts(vec3):
x = vec3.get_property('x')
y = vec3.get_property('y')
z = vec3.get_property('z')
return (x, y, z)
general.idle_enable(True)
# Try to open the WaterSample level. If not, fail the test.
# We need to rely on an existing level since the API does not provide
# a way to create entities, but only lets us manipulate them.
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'OpenLevelNoPrompt', 'WaterSample')
if (editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'GetCurrentLevelName') == 'WaterSample'):
objs_list = general.get_all_objects()
if(len(objs_list) > 0):
print("get_all_objects works")
general.clear_selection()
general.select_object(objs_list[0])
selected_objs_list = general.get_names_of_selected_objects()
if(len(selected_objs_list) == 1):
print("get_names_of_selected_objects works")
select = [objs_list[1], objs_list[2]]
general.select_objects(select)
selected_objs_list = general.get_names_of_selected_objects()
if(len(selected_objs_list) == 3):
print("select_objects works")
sel_position = general.get_selection_center()
sel_aabb = general.get_selection_aabb()
centerX = sel_position.get_property("x")
cornerX = sel_aabb.get_property("min").get_property("x")
if not(centerX == cornerX):
print("sel_position and sel_aabb both work")
unselect = [objs_list[0], objs_list[2]]
general.unselect_objects(unselect)
if(general.get_num_selected() == 1):
print("get_num_selected and unselect_objects both work")
general.clear_selection()
if(general.get_num_selected() == 0):
print("clear_selection works")
general.hide_all_objects()
if(general.is_object_hidden(objs_list[1])):
print("hide_all_objects works")
general.unhide_object(objs_list[1])
if not(general.is_object_hidden(objs_list[1])):
print("unhide_object works")
general.hide_object(objs_list[1])
if(general.is_object_hidden(objs_list[1])):
print("hide_object works")
general.unhide_all_objects()
general.freeze_object(objs_list[1])
if(general.is_object_frozen(objs_list[1])):
print("freeze_object works")
general.unfreeze_object(objs_list[1])
position = general.get_position(objs_list[1])
px1, py1, pz1 = fetch_vector3_parts(position)
general.set_position(objs_list[1], px1 + 10, py1 - 4, pz1 + 3)
new_position = general.get_position(objs_list[1])
px2, py2, pz2 = fetch_vector3_parts(new_position)
if(px2 > px1) and (py2 < py1) and (pz2 > pz1):
print("position setter/getter works")
rotation = general.get_rotation(objs_list[1])
rx1, ry1, rz1 = fetch_vector3_parts(rotation)
general.set_rotation(objs_list[1], rx1 + 10, ry1 - 4, rz1 + 3)
new_rotation = general.get_rotation(objs_list[1])
rx2, ry2, rz2 = fetch_vector3_parts(new_rotation)
if(rx2 > rx1) and (ry2 < ry1) and (rz2 > rz1):
print("rotation setter/getter works")
scale = general.get_scale(objs_list[1])
sx1, sy1, sz1 = fetch_vector3_parts(scale)
general.set_scale(objs_list[1], sx1 + 10, sy1 + 4, sz1 + 3)
new_scale = general.get_scale(objs_list[1])
sx2, sy2, sz2 = fetch_vector3_parts(new_scale)
if(sx2 > sx1) and (sy2 > sy1) and (sz2 > sz1):
print("scale setter/getter works")
general.select_object(objs_list[2])
general.delete_selected()
new_objs_list = general.get_all_objects()
if(len(new_objs_list) < len(objs_list)):
print("delete_selected works")
general.delete_object(objs_list[0])
new_objs_list = general.get_all_objects()
if(len(new_objs_list) < len(objs_list)):
print("delete_object works")
general.rename_object(objs_list[1], "some_test_name")
new_objs_list = general.get_all_objects()
for elem in new_objs_list:
if(elem == "some_test_name"):
print("rename_object works")
editor.EditorToolsApplicationRequestBus(bus.Broadcast, 'ExitNoPrompt')