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o3de/AutomatedTesting/Gem/PythonTests/Blast/BlastUtils.py

50 lines
1.5 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import azlmbr
from enum import Enum
class Constants():
DAMAGE_MIN_RADIUS = 1.0
DAMAGE_MAX_RADIUS = 1.0
DAMAGE_AMOUNT = 10.0 # Enough to break a `brittle` object
class CollisionHandler:
def __init__(self, id, target_id):
self.id = id
self.target_id = target_id
self.collision_happened = False
self.create_collision_handler()
def on_collision_begin(self, args):
if args[0].Equal(self.target_id):
self.collision_happened = True
def create_collision_handler(self):
self.handler = azlmbr.physics.CollisionNotificationBusHandler()
self.handler.connect(self.id)
self.handler.add_callback("OnCollisionBegin", self.on_collision_begin)
class BlastNotificationHandler:
def __init__(self, id):
self.id = id
self.actors_destroyed = 0
self.actors_created = 0
self.create_collision_handler()
def on_actor_created(self, args):
self.actors_created += 1
def on_actor_destroyed(self, args):
self.actors_destroyed += 1
def create_collision_handler(self):
self.handler = azlmbr.destruction.BlastFamilyComponentNotificationBusHandler()
self.handler.connect(self.id)
self.handler.add_callback("On Actor Created", self.on_actor_created)
self.handler.add_callback("On Actor Destroyed", self.on_actor_destroyed)