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o3de/AutomatedTesting/Gem/Code/CMakeLists.txt

65 lines
2.3 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
ly_add_target(
NAME AutomatedTesting ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
NAMESPACE Gem
FILES_CMAKE
automatedtesting_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PRIVATE
AZ::AzCore
Gem::Atom_AtomBridge.Static
)
# if enabled, AutomatedTesting is used by all kinds of applications
ly_create_alias(NAME AutomatedTesting.Builders NAMESPACE Gem TARGETS Gem::AutomatedTesting)
ly_create_alias(NAME AutomatedTesting.Tools NAMESPACE Gem TARGETS Gem::AutomatedTesting)
ly_create_alias(NAME AutomatedTesting.Clients NAMESPACE Gem TARGETS Gem::AutomatedTesting)
ly_create_alias(NAME AutomatedTesting.Servers NAMESPACE Gem TARGETS Gem::AutomatedTesting)
################################################################################
# Gem dependencies
################################################################################
# The GameLauncher uses "Clients" gem variants:
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AutomatedTesting.GameLauncher
VARIANTS Clients)
# If we build a server, then apply the gems to the server
if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
# if we're making a server, then add the "Server" gem variants to it:
ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AutomatedTesting.ServerLauncher
VARIANTS Servers)
set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS AutomatedTesting)
endif()
if (PAL_TRAIT_BUILD_HOST_TOOLS)
# The Editor uses "Tools" gem variants:
ly_enable_gems(
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS Editor
VARIANTS Tools)
# The pipeline tools use "Builders" gem variants:
ly_enable_gems(
PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
TARGETS AssetBuilder AssetProcessor AssetProcessorBatch
VARIANTS Builders)
endif()