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65 lines
2.3 KiB
CMake
65 lines
2.3 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
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ly_add_target(
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NAME AutomatedTesting ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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automatedtesting_files.cmake
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${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzCore
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Gem::Atom_AtomBridge.Static
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)
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# if enabled, AutomatedTesting is used by all kinds of applications
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ly_create_alias(NAME AutomatedTesting.Builders NAMESPACE Gem TARGETS Gem::AutomatedTesting)
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ly_create_alias(NAME AutomatedTesting.Tools NAMESPACE Gem TARGETS Gem::AutomatedTesting)
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ly_create_alias(NAME AutomatedTesting.Clients NAMESPACE Gem TARGETS Gem::AutomatedTesting)
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ly_create_alias(NAME AutomatedTesting.Servers NAMESPACE Gem TARGETS Gem::AutomatedTesting)
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################################################################################
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# Gem dependencies
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################################################################################
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# The GameLauncher uses "Clients" gem variants:
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ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
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TARGETS AutomatedTesting.GameLauncher
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VARIANTS Clients)
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# If we build a server, then apply the gems to the server
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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# if we're making a server, then add the "Server" gem variants to it:
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ly_enable_gems(PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
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TARGETS AutomatedTesting.ServerLauncher
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VARIANTS Servers)
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set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS AutomatedTesting)
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endif()
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if (PAL_TRAIT_BUILD_HOST_TOOLS)
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# The Editor uses "Tools" gem variants:
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ly_enable_gems(
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PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
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TARGETS Editor
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VARIANTS Tools)
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# The pipeline tools use "Builders" gem variants:
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ly_enable_gems(
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PROJECT_NAME AutomatedTesting GEM_FILE enabled_gems.cmake
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TARGETS AssetBuilder AssetProcessor AssetProcessorBatch
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VARIANTS Builders)
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endif()
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