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o3de/Assets/Engine/EngineAssets/Materials/collision_proxy_entitiesonl...

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<Material MtlFlags="532512" Shader="Illum" GenMask="80000001" StringGenMask="%ALLOW_SILHOUETTE_POM%SUBSURFACE_SCATTERING" SurfaceType="mat_nodraw" Diffuse="1,0,0" Specular="0,0,0" Opacity="0.5" Shininess="10" CloakAmount="0" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>