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64 lines
1.3 KiB
INI
64 lines
1.3 KiB
INI
-- added this lines for proper 360 deg panorama renderings
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e_ScreenShotFileFormat = jpg
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demo_fixed_timestep = 60
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s_SoundEnable = 0
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r_DisplayInfo = 0
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e_PanoramaScreenShotHeight = 720
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e_PanoramaScreenShotWidth = 10053
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c_shakeMult = 0
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demo_ai = 1
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r_MotionBlur = 0
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-- enables full water reflection
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-- e_DebugMask = 2 -- e_DebugMask not allowed here
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-- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene
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sys_spec = 2
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r_WaterRefractions = 1
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r_WaterReflections = 1
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r_WaterUpdateFactor = 0.01
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r_WaterReflections_ForceParticles = 0
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r_EnvCMResolution = 2
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r_EnvTexResolution = 3
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r_EnvTexUpdateInterval = 0.05
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e_Decals = 1
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e_DecalsLifeTimeScale = 2
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ca_EnableDecals = 1
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e_LodRatio = 10
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e_ViewDistRatio = 55
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e_Lods = 1
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e_VegetationMinSize = 0
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r_CloudsUpdateAlways = 0
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e_DynamicLightsMaxEntityLights = 3
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r_DepthOfField = 1
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--r_MotionBlur = 1
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r_Flares = 1
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r_checkSunVis = 1
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r_Coronas = 1
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r_CoronaFade = 0.1625
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r_UseEdgeAA = 1
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e_Clouds = 1
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r_TexResolution = 0
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r_TexBumpResolution = 0
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r_DetailTextures = 1
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r_DetailNumLayers = 1
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r_DetailDistance = 8
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e_ParticlesLod = 0.9
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r_ShadowBlur = 3
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e_ShadowsMaxTexRes = 1024
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r_ShadowJittering = 1
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e_Shadows = 1
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e_VegetationBending = 1
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ai_UpdateAllAlways = 1
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r_refraction = 1
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r_sunshafts = 1
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r_ImposterRatio = 1
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