7ecd1b1761
* Renamed UX screen files and classes to include screen in the name * Changed screens to emit a screen change request a controller can connect to * Made ScreensCtrl that owns and manages screens and their changing and history * Made Project Settings Control managing back and next buttons * Add Project Setting Model and moved New Project Settings Ui into Screen file * Goto previous screen always works * Removed unnecessary QObject namespace from connect calls * Merged ProjectSettingsModel into ProjectInfo
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <ScreenDefs.h>
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#include <QWidget>
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#endif
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namespace O3DE::ProjectManager
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{
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class ScreenWidget
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: public QWidget
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{
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Q_OBJECT
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public:
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explicit ScreenWidget(QWidget* parent = nullptr)
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: QWidget(parent)
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{
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}
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~ScreenWidget() = default;
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virtual ProjectManagerScreen GetScreenEnum()
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{
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return ProjectManagerScreen::Empty;
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}
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virtual bool IsReadyForNextScreen()
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{
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return true;
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}
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virtual QString GetNextButtonText()
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{
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return "Next";
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}
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signals:
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void ChangeScreenRequest(ProjectManagerScreen screen);
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void GotoPreviousScreenRequest();
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void ResetScreenRequest(ProjectManagerScreen screen);
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};
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} // namespace O3DE::ProjectManager
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