Files
o3de/Code/Tools/ProjectManager/Source/ScreenWidget.h
T
AMZN-nggieber 7ecd1b1761 Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name

* Changed screens to emit a screen change request a controller can connect to

* Made ScreensCtrl that owns and manages screens and their changing and history

* Made Project Settings Control managing back and next buttons

* Add Project Setting Model and moved New Project Settings Ui into Screen file

* Goto previous screen always works

* Removed unnecessary QObject namespace from connect calls

* Merged ProjectSettingsModel into ProjectInfo
2021-05-13 10:47:49 -07:00

54 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <ScreenDefs.h>
#include <QWidget>
#endif
namespace O3DE::ProjectManager
{
class ScreenWidget
: public QWidget
{
Q_OBJECT
public:
explicit ScreenWidget(QWidget* parent = nullptr)
: QWidget(parent)
{
}
~ScreenWidget() = default;
virtual ProjectManagerScreen GetScreenEnum()
{
return ProjectManagerScreen::Empty;
}
virtual bool IsReadyForNextScreen()
{
return true;
}
virtual QString GetNextButtonText()
{
return "Next";
}
signals:
void ChangeScreenRequest(ProjectManagerScreen screen);
void GotoPreviousScreenRequest();
void ResetScreenRequest(ProjectManagerScreen screen);
};
} // namespace O3DE::ProjectManager