Files
o3de/Code/Tools/ProjectManager/Source/ProjectsHomeScreen.cpp
T
AMZN-nggieber 7ecd1b1761 Rearchitecture Project Manager Screens Workflow and Create Project Settings Ctrl
* Renamed UX screen files and classes to include screen in the name

* Changed screens to emit a screen change request a controller can connect to

* Made ScreensCtrl that owns and manages screens and their changing and history

* Made Project Settings Control managing back and next buttons

* Add Project Setting Model and moved New Project Settings Ui into Screen file

* Goto previous screen always works

* Removed unnecessary QObject namespace from connect calls

* Merged ProjectSettingsModel into ProjectInfo
2021-05-13 10:47:49 -07:00

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ProjectsHomeScreen.h>
#include <Source/ui_ProjectsHomeScreen.h>
#include <PythonBindingsInterface.h>
namespace O3DE::ProjectManager
{
ProjectsHomeScreen::ProjectsHomeScreen(QWidget* parent)
: ScreenWidget(parent)
, m_ui(new Ui::ProjectsHomeClass())
{
m_ui->setupUi(this);
connect(m_ui->newProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleNewProjectButton);
connect(m_ui->addProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleAddProjectButton);
connect(m_ui->editProjectButton, &QPushButton::pressed, this, &ProjectsHomeScreen::HandleEditProjectButton);
}
ProjectManagerScreen ProjectsHomeScreen::GetScreenEnum()
{
return ProjectManagerScreen::ProjectsHome;
}
void ProjectsHomeScreen::HandleNewProjectButton()
{
emit ResetScreenRequest(ProjectManagerScreen::NewProjectSettingsCore);
emit ChangeScreenRequest(ProjectManagerScreen::NewProjectSettingsCore);
}
void ProjectsHomeScreen::HandleAddProjectButton()
{
// Do nothing for now
}
void ProjectsHomeScreen::HandleEditProjectButton()
{
emit ChangeScreenRequest(ProjectManagerScreen::ProjectSettings);
}
} // namespace O3DE::ProjectManager