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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Request/AWSGameLiftStopMatchmakingR...

47 lines
2.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Request/AWSGameLiftStopMatchmakingRequest.h>
namespace AWSGameLift
{
void AWSGameLiftStopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
{
Multiplayer::StopMatchmakingRequest::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AWSGameLiftStopMatchmakingRequest, Multiplayer::StopMatchmakingRequest>()
->Version(0);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AWSGameLiftStopMatchmakingRequest>("AWSGameLiftStopMatchmakingRequest", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<Multiplayer::StopMatchmakingRequest>("StopMatchmakingRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
// Expose base type to BehaviorContext, but hide it to be used directly
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All);
behaviorContext->Class<AWSGameLiftStopMatchmakingRequest>("AWSGameLiftStopMatchmakingRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Property("TicketId", BehaviorValueProperty(&AWSGameLiftStopMatchmakingRequest::m_ticketId));
}
}
} // namespace AWSGameLift