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56 lines
3.0 KiB
C++
56 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Request/AWSGameLiftStartMatchmakingRequest.h>
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namespace AWSGameLift
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{
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void AWSGameLiftStartMatchmakingRequest::Reflect(AZ::ReflectContext* context)
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{
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Multiplayer::StartMatchmakingRequest::Reflect(context);
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AWSGameLiftPlayer::Reflect(context);
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftStartMatchmakingRequest, Multiplayer::StartMatchmakingRequest>()
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->Version(0)
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->Field("configurationName", &AWSGameLiftStartMatchmakingRequest::m_configurationName)
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->Field("players", &AWSGameLiftStartMatchmakingRequest::m_players);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftStartMatchmakingRequest>("AWSGameLiftStartMatchmakingRequest", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &AWSGameLiftStartMatchmakingRequest::m_configurationName, "ConfigurationName",
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"Name of the matchmaking configuration to use for this request")
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->DataElement(AZ::Edit::UIHandlers::Default, &AWSGameLiftStartMatchmakingRequest::m_players, "Players",
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"Information on each player to be matched.");
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<Multiplayer::StartMatchmakingRequest>("StartMatchmakingRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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// Expose base type to BehaviorContext, but hide it to be used directly
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->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All);
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behaviorContext->Class<AWSGameLiftStartMatchmakingRequest>("AWSGameLiftStartMatchmakingRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("TicketId", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_ticketId))
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->Property("ConfigurationName", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_configurationName))
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->Property("Players", BehaviorValueProperty(&AWSGameLiftStartMatchmakingRequest::m_players));
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}
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}
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} // namespace AWSGameLift
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