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61 lines
3.4 KiB
C++
61 lines
3.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Request/AWSGameLiftCreateSessionRequest.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AWSGameLift
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{
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void AWSGameLiftCreateSessionRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftCreateSessionRequest, Multiplayer::CreateSessionRequest>()
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->Version(0)
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->Field("aliasId", &AWSGameLiftCreateSessionRequest::m_aliasId)
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->Field("fleetId", &AWSGameLiftCreateSessionRequest::m_fleetId)
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->Field("idempotencyToken", &AWSGameLiftCreateSessionRequest::m_idempotencyToken)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftCreateSessionRequest>("AWSGameLiftCreateSessionRequest", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_aliasId, "AliasId (Required, or FleetId)",
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"A unique identifier for the alias associated with the fleet to create a game session in")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_fleetId, "FleetId (Required, or AliasId)",
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"A unique identifier for the fleet to create a game session in")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionRequest::m_idempotencyToken, "IdempotencyToken",
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"Custom string that uniquely identifies the new game session request")
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;
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<AWSGameLiftCreateSessionRequest>("AWSGameLiftCreateSessionRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("CreatorId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_creatorId))
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->Property("SessionProperties", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionProperties))
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->Property("SessionName", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_sessionName))
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->Property("MaxPlayer", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_maxPlayer))
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->Property("AliasId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_aliasId))
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->Property("FleetId", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_fleetId))
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->Property("IdempotencyToken", BehaviorValueProperty(&AWSGameLiftCreateSessionRequest::m_idempotencyToken))
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;
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}
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}
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} // namespace AWSGameLift
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