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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftStopMatchmakingA...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.StopMatchmaking
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Activity/AWSGameLiftStopMatchmakingActivity.h>
#include <AWSGameLiftSessionConstants.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/model/StopMatchmakingRequest.h>
namespace AWSGameLift
{
namespace StopMatchmakingActivity
{
Aws::GameLift::Model::StopMatchmakingRequest BuildAWSGameLiftStopMatchmakingRequest(
const AWSGameLiftStopMatchmakingRequest& stopMatchmakingRequest)
{
Aws::GameLift::Model::StopMatchmakingRequest request;
if (!stopMatchmakingRequest.m_ticketId.empty())
{
request.SetTicketId(stopMatchmakingRequest.m_ticketId.c_str());
}
AZ_TracePrintf(AWSGameLiftStopMatchmakingActivityName, "Built StopMatchmakingRequest with TicketId=%s", request.GetTicketId().c_str());
return request;
}
void StopMatchmaking(const AWSGameLiftStopMatchmakingRequest& stopMatchmakingRequest)
{
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
if (!gameliftClient)
{
AZ_Error(AWSGameLiftStopMatchmakingActivityName, false, AWSGameLiftClientMissingErrorMessage);
return;
}
AZ_TracePrintf(AWSGameLiftStopMatchmakingActivityName, "Requesting StopMatchmaking against Amazon GameLift service ...");
Aws::GameLift::Model::StopMatchmakingRequest request = BuildAWSGameLiftStopMatchmakingRequest(stopMatchmakingRequest);
auto stopMatchmakingOutcome = gameliftClient->StopMatchmaking(request);
if (stopMatchmakingOutcome.IsSuccess())
{
AZ_TracePrintf(AWSGameLiftStopMatchmakingActivityName, "StopMatchmaking request against Amazon GameLift service is complete");
}
else
{
AZ_Error(AWSGameLiftStopMatchmakingActivityName, false, AWSGameLiftErrorMessageTemplate,
stopMatchmakingOutcome.GetError().GetExceptionName().c_str(), stopMatchmakingOutcome.GetError().GetMessage().c_str());
}
}
bool ValidateStopMatchmakingRequest(const Multiplayer::StopMatchmakingRequest& StopMatchmakingRequest)
{
auto gameliftStopMatchmakingRequest = azrtti_cast<const AWSGameLiftStopMatchmakingRequest*>(&StopMatchmakingRequest);
bool isValid = gameliftStopMatchmakingRequest && (!gameliftStopMatchmakingRequest->m_ticketId.empty());
AZ_Error(AWSGameLiftStopMatchmakingActivityName, isValid, AWSGameLiftStopMatchmakingRequestInvalidErrorMessage);
return isValid;
}
} // namespace StopMatchmakingActivity
} // namespace AWSGameLift