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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftSearchSessionsAc...

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6.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <Multiplayer/Session/SessionConfig.h>
#include <Activity/AWSGameLiftSearchSessionsActivity.h>
#include <AWSGameLiftSessionConstants.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/model/SearchGameSessionsRequest.h>
namespace AWSGameLift
{
namespace SearchSessionsActivity
{
Aws::GameLift::Model::SearchGameSessionsRequest BuildAWSGameLiftSearchGameSessionsRequest(
const AWSGameLiftSearchSessionsRequest& searchSessionsRequest)
{
Aws::GameLift::Model::SearchGameSessionsRequest request;
// Optional attributes
if (!searchSessionsRequest.m_filterExpression.empty())
{
request.SetFilterExpression(searchSessionsRequest.m_filterExpression.c_str());
}
if (!searchSessionsRequest.m_sortExpression.empty())
{
request.SetSortExpression(searchSessionsRequest.m_sortExpression.c_str());
}
if (searchSessionsRequest.m_maxResult > 0)
{
request.SetLimit(searchSessionsRequest.m_maxResult);
}
if (!searchSessionsRequest.m_nextToken.empty())
{
request.SetNextToken(searchSessionsRequest.m_nextToken.c_str());
}
// Required attributes
if (!searchSessionsRequest.m_aliasId.empty())
{
request.SetAliasId(searchSessionsRequest.m_aliasId.c_str());
}
if (!searchSessionsRequest.m_fleetId.empty())
{
request.SetFleetId(searchSessionsRequest.m_fleetId.c_str());
}
// TODO: Update the AWS Native SDK to accept the new request parameter.
//request.SetLocation(searchSessionsRequest.m_location.c_str());
AZ_TracePrintf(AWSGameLiftSearchSessionsActivityName,
"Built SearchGameSessionsRequest with FilterExpression=%s, SortExpression=%s, Limit=%d, NextToken=%s, AliasId=%s and FleetId=%s",
request.GetFilterExpression().c_str(),
request.GetSortExpression().c_str(),
request.GetLimit(),
request.GetNextToken().c_str(),
request.GetAliasId().c_str(),
request.GetFleetId().c_str());
return request;
}
Multiplayer::SearchSessionsResponse SearchSessions(
const AWSGameLiftSearchSessionsRequest& searchSessionsRequest)
{
Multiplayer::SearchSessionsResponse response;
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
if (!gameliftClient)
{
AZ_Error(AWSGameLiftSearchSessionsActivityName, false, AWSGameLiftClientMissingErrorMessage);
return response;
}
AZ_TracePrintf(AWSGameLiftSearchSessionsActivityName, "Requesting SearchGameSessions against Amazon GameLift service ...");
Aws::GameLift::Model::SearchGameSessionsRequest request = BuildAWSGameLiftSearchGameSessionsRequest(searchSessionsRequest);
Aws::GameLift::Model::SearchGameSessionsOutcome outcome = gameliftClient->SearchGameSessions(request);
AZ_TracePrintf(AWSGameLiftSearchSessionsActivityName, "SearchGameSessions request against Amazon GameLift service is complete");
if (outcome.IsSuccess())
{
response = SearchSessionsActivity::ParseResponse(outcome.GetResult());
}
else
{
AZ_Error(AWSGameLiftSearchSessionsActivityName, false, AWSGameLiftErrorMessageTemplate,
outcome.GetError().GetExceptionName().c_str(), outcome.GetError().GetMessage().c_str());
}
return response;
}
Multiplayer::SearchSessionsResponse ParseResponse(
const Aws::GameLift::Model::SearchGameSessionsResult& gameLiftSearchSessionsResult)
{
Multiplayer::SearchSessionsResponse response;
response.m_nextToken = gameLiftSearchSessionsResult.GetNextToken().c_str();
for (const Aws::GameLift::Model::GameSession& gameSession : gameLiftSearchSessionsResult.GetGameSessions())
{
Multiplayer::SessionConfig session;
session.m_creationTime = gameSession.GetCreationTime().Millis();
session.m_creatorId = gameSession.GetCreatorId().c_str();
session.m_currentPlayer = gameSession.GetCurrentPlayerSessionCount();
session.m_ipAddress = gameSession.GetIpAddress().c_str();
session.m_maxPlayer = gameSession.GetMaximumPlayerSessionCount();
session.m_port = static_cast<uint16_t>(gameSession.GetPort());
session.m_sessionId = gameSession.GetGameSessionId().c_str();
session.m_sessionName = gameSession.GetName().c_str();
session.m_status = AWSGameLiftSessionStatusNames[(int)gameSession.GetStatus()];
session.m_statusReason = AWSGameLiftSessionStatusReasons[(int)gameSession.GetStatusReason()];
session.m_terminationTime = gameSession.GetTerminationTime().Millis();
session.m_matchmakingData = gameSession.GetMatchmakerData().c_str();
// TODO: Update the AWS Native SDK to get the new game session attributes.
//session.m_dnsName = gameSession.GetDnsName();
for (const auto& gameProperty : gameSession.GetGameProperties())
{
session.m_sessionProperties[gameProperty.GetKey().c_str()] = gameProperty.GetValue().c_str();
}
response.m_sessionConfigs.emplace_back(AZStd::move(session));
}
return response;
};
bool ValidateSearchSessionsRequest(const Multiplayer::SearchSessionsRequest& searchSessionsRequest)
{
auto gameliftSearchSessionsRequest = azrtti_cast<const AWSGameLiftSearchSessionsRequest*>(&searchSessionsRequest);
if (gameliftSearchSessionsRequest &&
(!gameliftSearchSessionsRequest->m_aliasId.empty() || !gameliftSearchSessionsRequest->m_fleetId.empty()))
{
return true;
}
else
{
AZ_Error(AWSGameLiftSearchSessionsActivityName, false, AWSGameLiftSearchSessionsRequestInvalidErrorMessage);
return false;
}
}
}
} // namespace AWSGameLift