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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Request/AWSGameLiftCreateSessionOnQueueRequest.h>
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#include <aws/gamelift/GameLiftClient.h>
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namespace AWSGameLift
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{
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namespace CreateSessionOnQueueActivity
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{
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static constexpr const char AWSGameLiftCreateSessionOnQueueActivityName[] = "AWSGameLiftCreateSessionOnQueueActivity";
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// Build AWS GameLift StartGameSessionPlacementRequest by using AWSGameLiftCreateSessionOnQueueRequest
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Aws::GameLift::Model::StartGameSessionPlacementRequest BuildAWSGameLiftStartGameSessionPlacementRequest(
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
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// Create StartGameSessionPlacementRequest and make a CreateGameSession call through GameLift client
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AZStd::string CreateSessionOnQueue(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
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// Validate CreateSessionOnQueueRequest and check required request parameters
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bool ValidateCreateSessionOnQueueRequest(const Multiplayer::CreateSessionRequest& createSessionRequest);
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} // namespace CreateSessionOnQueueActivity
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} // namespace AWSGameLift
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