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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftAcceptMatchActiv...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Request/AWSGameLiftAcceptMatchRequest.h>
#include <aws/gamelift/GameLiftClient.h>
namespace AWSGameLift
{
namespace AcceptMatchActivity
{
static constexpr const char AWSGameLiftAcceptMatchActivityName[] = "AWSGameLiftAcceptMatchActivity";
static constexpr const char AWSGameLiftAcceptMatchRequestInvalidErrorMessage[] = "Invalid GameLift AcceptMatch request.";
// Build AWS GameLift AcceptMatchRequest by using AWSGameLiftAcceptMatchRequest
Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest);
// Create AcceptMatchRequest and make a AcceptMatch call through GameLift client
void AcceptMatch(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest);
// Validate AcceptMatchRequest and check required request parameters
bool ValidateAcceptMatchRequest(const Multiplayer::AcceptMatchRequest& AcceptMatchRequest);
} // namespace AcceptMatchActivity
} // namespace AWSGameLift