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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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#include <Multiplayer/Session/MatchmakingRequests.h>
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#include <AWSGameLiftPlayer.h>
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namespace AWSGameLift
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{
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//! AWSGameLiftStartMatchmakingRequest
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//! GameLift start matchmaking request which corresponds to Amazon GameLift
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//! Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules
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//! StartMatchmakingRequest
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struct AWSGameLiftStartMatchmakingRequest
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: public Multiplayer::StartMatchmakingRequest
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{
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public:
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AZ_RTTI(AWSGameLiftStartMatchmakingRequest, "{D273DF71-9C55-48C1-95F9-8D7B66B9CF3E}", Multiplayer::StartMatchmakingRequest);
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static void Reflect(AZ::ReflectContext* context);
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AWSGameLiftStartMatchmakingRequest() = default;
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virtual ~AWSGameLiftStartMatchmakingRequest() = default;
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//! Name of the matchmaking configuration to use for this request
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AZStd::string m_configurationName;
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//! Information on each player to be matched
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AZStd::vector<AWSGameLiftPlayer> m_players;
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};
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} // namespace AWSGameLift
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