You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/LuaIDE/Source/Editor/LuaEditor.cpp

83 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/LuaIDEApplication.h>
#include <QtCore/QCoreApplication>
#if defined(EXTERNAL_CRASH_REPORTING)
#include <ToolsCrashHandler.h>
#endif
#include <QDir>
#include <QFileInfo>
// Editor.cpp : Defines the entry point for the application.
int main(int argc, char* argv[])
{
// here we free the console (and close the console window) in release.
int exitCode = 0;
{
if (!AZ::AllocatorInstance<AZ::OSAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::OSAllocator>::Create();
}
if (!AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
}
AZStd::unique_ptr<AZ::IO::LocalFileIO> fileIO = AZStd::unique_ptr<AZ::IO::LocalFileIO>(aznew AZ::IO::LocalFileIO());
AZ::IO::FileIOBase::SetInstance(fileIO.get());
LUAEditor::Application app(argc, argv);
QString procName;
{
QCoreApplication qca(argc, argv);
procName = QFileInfo(qca.applicationFilePath()).fileName();
}
LegacyFramework::ApplicationDesc desc(procName.toUtf8().data(), argc, argv);
desc.m_applicationModule = NULL;
desc.m_enableProjectManager = false;
#if defined(EXTERNAL_CRASH_REPORTING)
CrashHandler::ToolsCrashHandler::InitCrashHandler("LuaEditor", {});
#endif
exitCode = app.Run(desc);
// this call will block until someone tells the core app to shut down via a bus message.
// the bus message is usually sent (in gui mode) in response to pressing the quit button or something.
// in an app that does not require GUI to be manufactured or use GUI windows, you should still call RUN
// but make a component which does your processing, in response to RestoreState(). in the CoreMessages bus.
// RestoreState will always be called right before the main message pump activates.
// and will then block until someone calls:
/*EBUS_EVENT(UIFramework::FrameworkMessages::Bus, UserWantsToQuit); */
// so ideally to make a file processor or something, simply call app.Initialize(.... but with false as the gui mode ... )
// and make at least one component which starts processing in response to CoreMessages::RestoreState(), and then sends UserWantsToQuit() once it has done its processing.
// calling UserWantsToQuit will simply queue the quit, so its safe to call from any thread.
// your components can query EBUS_EVENT_RESULT(res, LegacyFramework::FrameworkApplicationMessages::IsRunningInGUIMode) to determine
// if its in GUI mode or not.
}
if (AZ::AllocatorInstance<AZ::SystemAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
}
if (AZ::AllocatorInstance<AZ::OSAllocator>::IsReady())
{
AZ::AllocatorInstance<AZ::OSAllocator>::Destroy();
}
return exitCode;
}