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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AssetManager/ExcludedFolderCacheInterface.h>
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#include <AssetManager/FileStateCache.h>
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namespace AssetProcessor
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{
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class PlatformConfiguration;
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struct ExcludedFolderCache : ExcludedFolderCacheInterface
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{
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explicit ExcludedFolderCache(const PlatformConfiguration* platformConfig);
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~ExcludedFolderCache() override;
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// Gets a set of absolute paths to folder which have been excluded according to the platform configuration rules
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// Note - not thread safe
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const AZStd::unordered_set<AZStd::string>& GetExcludedFolders() override;
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void FileAdded(QString path) override;
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private:
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bool m_builtCache = false;
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const PlatformConfiguration* m_platformConfig{};
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AZStd::unordered_set<AZStd::string> m_excludedFolders;
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AZStd::recursive_mutex m_pendingNewFolderMutex;
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AZStd::unordered_set<AZStd::string> m_pendingNewFolders; // Newly ignored folders waiting to be added to m_excludedFolders
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AZStd::unordered_set<AZStd::string> m_pendingDeletes;
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AZ::Event<FileStateInfo>::Handler m_handler;
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};
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}
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