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163 lines
8.2 KiB
Python
163 lines
8.2 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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#fmt: off
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class Tests:
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create_terrain_spawner_entity = ("Terrain_spawner_entity created successfully", "Failed to create terrain_spawner_entity")
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create_height_provider_entity = ("Height_provider_entity created successfully", "Failed to create height_provider_entity")
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create_test_ball = ("Ball created successfully", "Failed to create Ball")
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box_dimensions_changed = ("Aabb dimensions changed successfully", "Failed change Aabb dimensions")
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shape_changed = ("Shape changed successfully", "Failed Shape change")
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entity_added = ("Entity added successfully", "Failed Entity add")
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frequency_changed = ("Frequency changed successfully", "Failed Frequency change")
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shape_set = ("Shape set to Sphere successfully", "Failed to set Sphere shape")
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test_collision = ("Ball collided with terrain", "Ball failed to collide with terrain")
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no_errors_and_warnings_found = ("No errors and warnings found", "Found errors and warnings")
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#fmt: on
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def Terrain_SupportsPhysics():
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"""
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Summary:
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Test aspects of the TerrainHeightGradientList through the BehaviorContext and the Property Tree.
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Test Steps:
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Expected Behavior:
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The Editor is stable there are no warnings or errors.
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Test Steps:
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1) Load the base level
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2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
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2a) Create a ball at 600.0, 600.0, 46.0 - This position is not too high over the heightfield so will collide in a reasonable time
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3) Start the Tracer to catch any errors and warnings
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4) Change the Axis Aligned Box Shape dimensions
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5) Set the Vegetation Shape reference to TestEntity1
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6) Set the FastNoise gradient frequency to 0.01
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7) Set the Gradient List to TestEntity2
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8) Set the PhysX Collider to Sphere mode
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9) Disable and Enable the Terrain Gradient List so that it is recognised
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10) Enter game mode and test if the ball hits the heightfield within 3 seconds
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11) Verify there are no errors and warnings in the logs
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:return: None
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"""
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from editor_python_test_tools.utils import TestHelper as helper
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from editor_python_test_tools.utils import Report, Tracer
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import editor_python_test_tools.hydra_editor_utils as hydra
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import azlmbr.math as azmath
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import azlmbr.legacy.general as general
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import azlmbr.bus as bus
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import azlmbr.editor as editor
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import math
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SET_BOX_X_SIZE = 1024.0
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SET_BOX_Y_SIZE = 1024.0
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SET_BOX_Z_SIZE = 100.0
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# 1) Load the level
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hydra.open_base_level()
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#1a) Load the level components
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hydra.add_level_component("Terrain World")
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hydra.add_level_component("Terrain World Renderer")
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# 2) Create 2 test entities, one parent at 512.0, 512.0, 50.0 and one child at the default position and add the required components
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entity1_components_to_add = ["Axis Aligned Box Shape", "Terrain Layer Spawner", "Terrain Height Gradient List", "Terrain Physics Heightfield Collider", "PhysX Heightfield Collider"]
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entity2_components_to_add = ["Shape Reference", "Gradient Transform Modifier", "FastNoise Gradient"]
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ball_components_to_add = ["Sphere Shape", "PhysX Collider", "PhysX Rigid Body"]
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terrain_spawner_entity = hydra.Entity("TestEntity1")
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terrain_spawner_entity.create_entity(azmath.Vector3(512.0, 512.0, 50.0), entity1_components_to_add)
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Report.result(Tests.create_terrain_spawner_entity, terrain_spawner_entity.id.IsValid())
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height_provider_entity = hydra.Entity("TestEntity2")
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height_provider_entity.create_entity(azmath.Vector3(0.0, 0.0, 0.0), entity2_components_to_add,terrain_spawner_entity.id)
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Report.result(Tests.create_height_provider_entity, height_provider_entity.id.IsValid())
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# 2a) Create a ball at 600.0, 600.0, 46.0 - This position is not too high over the heightfield so will collide in a reasonable time
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ball = hydra.Entity("Ball")
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ball.create_entity(azmath.Vector3(600.0, 600.0, 46.0), ball_components_to_add)
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Report.result(Tests.create_test_ball, ball.id.IsValid())
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# Give everything a chance to finish initializing.
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general.idle_wait_frames(1)
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# 3) Start the Tracer to catch any errors and warnings
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with Tracer() as section_tracer:
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# 4) Change the Axis Aligned Box Shape dimensions
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box_dimensions = azmath.Vector3(SET_BOX_X_SIZE, SET_BOX_Y_SIZE, SET_BOX_Z_SIZE)
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terrain_spawner_entity.get_set_test(0, "Axis Aligned Box Shape|Box Configuration|Dimensions", box_dimensions)
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box_shape_dimensions = hydra.get_component_property_value(terrain_spawner_entity.components[0], "Axis Aligned Box Shape|Box Configuration|Dimensions")
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Report.result(Tests.box_dimensions_changed, box_dimensions == box_shape_dimensions)
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# 5) Set the Vegetaion Shape reference to TestEntity1
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height_provider_entity.get_set_test(0, "Configuration|Shape Entity Id", terrain_spawner_entity.id)
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entityId = hydra.get_component_property_value(height_provider_entity.components[0], "Configuration|Shape Entity Id")
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Report.result(Tests.shape_changed, entityId == terrain_spawner_entity.id)
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# 6) Set the FastNoise Gradient frequency to 0.01
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Frequency = 0.01
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height_provider_entity.get_set_test(2, "Configuration|Frequency", Frequency)
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FrequencyVal = hydra.get_component_property_value(height_provider_entity.components[2], "Configuration|Frequency")
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Report.result(Tests.frequency_changed, math.isclose(Frequency, FrequencyVal, abs_tol = 0.00001))
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# 7) Set the Gradient List to TestEntity2
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propertyTree = hydra.get_property_tree(terrain_spawner_entity.components[2])
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propertyTree.add_container_item("Configuration|Gradient Entities", 0, height_provider_entity.id)
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checkID = propertyTree.get_container_item("Configuration|Gradient Entities", 0)
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Report.result(Tests.entity_added, checkID.GetValue() == height_provider_entity.id)
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# 8) Set the PhysX Collider to Sphere mode
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shape = 0
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hydra.get_set_test(ball, 1, "Shape Configuration|Shape", shape)
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setShape = hydra.get_component_property_value(ball.components[1], "Shape Configuration|Shape")
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Report.result(Tests.shape_set, shape == setShape)
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# 9) Disable and Enable the Terrain Gradient List so that it is recognised
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editor.EditorComponentAPIBus(bus.Broadcast, 'EnableComponents', [terrain_spawner_entity.components[2]])
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general.enter_game_mode()
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general.idle_wait_frames(1)
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# 10) Enter game mode and test if the ball hits the heightfield within 3 seconds
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TIMEOUT = 3.0
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class Collider:
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id = general.find_game_entity("Ball")
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touched_ground = False
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terrain_id = general.find_game_entity("TestEntity1")
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def on_collision_begin(args):
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other_id = args[0]
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if other_id.Equal(terrain_id):
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Report.info("Touched ground")
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Collider.touched_ground = True
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handler = azlmbr.physics.CollisionNotificationBusHandler()
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handler.connect(Collider.id)
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handler.add_callback("OnCollisionBegin", on_collision_begin)
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helper.wait_for_condition(lambda: Collider.touched_ground, TIMEOUT)
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Report.result(Tests.test_collision, Collider.touched_ground)
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general.exit_game_mode()
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# 11) Verify there are no errors and warnings in the logs
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helper.wait_for_condition(lambda: section_tracer.has_errors or section_tracer.has_asserts, 1.0)
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for error_info in section_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in section_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Terrain_SupportsPhysics)
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