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o3de/Gems/Atom/Feature/Common/Code/Source/Utils/ModelPreset.cpp

48 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#undef RC_INVOKED
#include <Atom/Feature/Utils/ModelPreset.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <Atom/RPI.Reflect/Model/ModelAsset.h>
#include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
namespace AZ
{
namespace Render
{
void ModelPreset::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ModelPreset>()
->Version(4)
->Field("displayName", &ModelPreset::m_displayName)
->Field("modelAsset", &ModelPreset::m_modelAsset)
;
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<ModelPreset>("ModelPreset")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Editor")
->Attribute(AZ::Script::Attributes::Module, "render")
->Constructor()
->Constructor<const ModelPreset&>()
->Property("displayName", BehaviorValueProperty(&ModelPreset::m_displayName))
->Property("modelAsset", BehaviorValueProperty(&ModelPreset::m_modelAsset))
;
}
}
}
}