Files
o3de/Gems/PhysX/Code/Editor/SettingsWidget.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

102 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzToolsFramework/UI/PropertyEditor/ReflectedPropertyEditor.hxx>
#include <AzToolsFramework/UI/PropertyEditor/InstanceDataHierarchy.h>
#include <QBoxLayout>
#include <Editor/SettingsWidget.h>
#include <Editor/DocumentationLinkWidget.h>
#include <Source/NameConstants.h>
namespace PhysX
{
namespace Editor
{
static const char* const s_settingsDocumentationLink = "Learn more about <a href=%0>configuring PhysX</a>";
static const char* const s_settingsDocumentationAddress = "configuration/global";
SettingsWidget::SettingsWidget(QWidget* parent)
: QWidget(parent)
{
CreatePropertyEditor(this);
}
void SettingsWidget::SetValue(const PhysX::PhysXSystemConfiguration& physxSystemConfiguration,
const AzPhysics::SceneConfiguration& defaultSceneConfiguration,
const Debug::DebugDisplayData& debugDisplayData)
{
m_physxSystemConfiguration = physxSystemConfiguration;
m_physicsMaterialInfo.m_defaultMaterialConfiguration = m_physxSystemConfiguration.m_defaultMaterialConfiguration;
m_physicsMaterialInfo.m_materialLibraryAsset = m_physxSystemConfiguration.m_materialLibraryAsset;
m_defaultSceneConfiguration = defaultSceneConfiguration;
m_debugDisplayData = debugDisplayData;
blockSignals(true);
m_propertyEditor->ClearInstances();
m_propertyEditor->AddInstance(&m_physxSystemConfiguration);
m_propertyEditor->AddInstance(&m_physicsMaterialInfo);
m_propertyEditor->AddInstance(&m_defaultSceneConfiguration);
m_propertyEditor->AddInstance(&m_debugDisplayData);
m_propertyEditor->AddInstance(&m_physxSystemConfiguration.m_windConfiguration);
m_propertyEditor->InvalidateAll();
blockSignals(false);
}
void SettingsWidget::CreatePropertyEditor(QWidget* parent)
{
QVBoxLayout* verticalLayout = new QVBoxLayout(parent);
verticalLayout->setContentsMargins(0, 0, 0, 0);
verticalLayout->setSpacing(0);
m_documentationLinkWidget = new DocumentationLinkWidget(s_settingsDocumentationLink, (UXNameConstants::GetPhysXDocsRoot() + s_settingsDocumentationAddress).c_str());
AZ::SerializeContext* m_serializeContext;
AZ::ComponentApplicationBus::BroadcastResult(m_serializeContext, &AZ::ComponentApplicationRequests::GetSerializeContext);
AZ_Assert(m_serializeContext, "Failed to retrieve serialize context.");
const int propertyLabelWidth = 250;
m_propertyEditor = new AzToolsFramework::ReflectedPropertyEditor(parent);
m_propertyEditor->Setup(m_serializeContext, this, true, propertyLabelWidth);
m_propertyEditor->show();
m_propertyEditor->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
verticalLayout->addWidget(m_documentationLinkWidget);
verticalLayout->addWidget(m_propertyEditor);
}
void SettingsWidget::BeforePropertyModified(AzToolsFramework::InstanceDataNode* /*node*/)
{
}
void SettingsWidget::AfterPropertyModified(AzToolsFramework::InstanceDataNode* /*node*/)
{
}
void SettingsWidget::SetPropertyEditingActive(AzToolsFramework::InstanceDataNode* /*node*/)
{
}
void SettingsWidget::SetPropertyEditingComplete(AzToolsFramework::InstanceDataNode* /*node*/)
{
m_physxSystemConfiguration.m_defaultMaterialConfiguration = m_physicsMaterialInfo.m_defaultMaterialConfiguration;
m_physxSystemConfiguration.m_materialLibraryAsset = m_physicsMaterialInfo.m_materialLibraryAsset;
emit onValueChanged(m_physxSystemConfiguration,
m_defaultSceneConfiguration,
m_debugDisplayData
);
}
void SettingsWidget::SealUndoStack()
{
}
} // Editor
} // PhysX
#include <Editor/moc_SettingsWidget.cpp>