Files
o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeSnapRotation.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

39 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/EditorSubComponentModeSnap.h>
namespace PhysX
{
/// TThis sub-component mode gets an entity position from its base class on mouse down
/// and sets a rotation (AZ::Quaternion) value in the component that uses it.
class EditorSubComponentModeSnapRotation
: public EditorSubComponentModeSnap
{
public:
EditorSubComponentModeSnapRotation(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name);
~EditorSubComponentModeSnapRotation() override;
protected:
// PhysX::EditorSubComponentModeSnap
void DisplaySpecificSnapType(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay,
const AZ::Vector3& jointPosition,
const AZ::Vector3& snapDirection,
float snapLength) override;
void InitMouseDownCallBack() override;
};
} // namespace PhysX