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o3de/Code/Editor/Util/Triangulate.h
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Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

27 lines
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#define CRYINCLUDE_EDITOR_UTIL_TRIANGULATE_H
#pragma once
#include <vector>
#include "Cry_Vector3.h"
// you pass in a vector of vec3 (the contour of a shape) and it outputs a vector of vec3 (being the triangles)
namespace Triangulator
{
typedef std::vector< Vec3 > VectorOfVectors;
bool Triangulate(const VectorOfVectors& contour, VectorOfVectors& result);
};
#endif