1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
136 lines
5.5 KiB
C++
136 lines
5.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AudioSwitchComponent.h"
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#include <ISystem.h>
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#include <LmbrCentral/Audio/AudioProxyComponentBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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void AudioSwitchComponent::Reflect(AZ::ReflectContext* context)
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{
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auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AudioSwitchComponent, AZ::Component>()
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->Version(1)
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->Field("Switch name", &AudioSwitchComponent::m_defaultSwitchName)
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->Field("State name", &AudioSwitchComponent::m_defaultStateName)
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;
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}
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if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<AudioSwitchComponentRequestBus>("AudioSwitchComponentRequestBus")
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->Event("SetState", &AudioSwitchComponentRequestBus::Events::SetState)
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->Event("SetSwitchState", &AudioSwitchComponentRequestBus::Events::SetSwitchState)
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;
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}
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}
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//=========================================================================
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void AudioSwitchComponent::Activate()
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{
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OnDefaultSwitchChanged();
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OnDefaultStateChanged();
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// set the default switch state, if valid IDs were found.
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if (m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID && m_defaultStateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, m_defaultSwitchID, m_defaultStateID);
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}
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AudioSwitchComponentRequestBus::Handler::BusConnect(GetEntityId());
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}
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//=========================================================================
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void AudioSwitchComponent::Deactivate()
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{
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AudioSwitchComponentRequestBus::Handler::BusDisconnect(GetEntityId());
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}
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//=========================================================================
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AudioSwitchComponent::AudioSwitchComponent(const AZStd::string& switchName, const AZStd::string& stateName)
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: m_defaultSwitchName(switchName)
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, m_defaultStateName(stateName)
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{
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}
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//=========================================================================
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void AudioSwitchComponent::SetState(const char* stateName)
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{
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if (m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID)
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{
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// only allowed if there's a default switch that is known.
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if (stateName && stateName[0] != '\0')
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{
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Audio::TAudioSwitchStateID stateID = INVALID_AUDIO_SWITCH_STATE_ID;
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Audio::AudioSystemRequestBus::BroadcastResult(stateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, m_defaultSwitchID, stateName);
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if (stateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, m_defaultSwitchID, stateID);
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}
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}
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}
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}
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//=========================================================================
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void AudioSwitchComponent::SetSwitchState(const char* switchName, const char* stateName)
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{
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Audio::TAudioControlID switchID = INVALID_AUDIO_CONTROL_ID;
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Audio::TAudioSwitchStateID stateID = INVALID_AUDIO_SWITCH_STATE_ID;
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// lookup switch...
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if (switchName && switchName[0] != '\0')
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{
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Audio::AudioSystemRequestBus::BroadcastResult(switchID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchID, switchName);
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}
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// using the switchID (if found), lookup the state...
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if (switchID != INVALID_AUDIO_CONTROL_ID && stateName && stateName[0] != '\0')
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{
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Audio::AudioSystemRequestBus::BroadcastResult(stateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, switchID, stateName);
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}
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// if both IDs found, make the call...
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if (switchID != INVALID_AUDIO_CONTROL_ID && stateID != INVALID_AUDIO_SWITCH_STATE_ID)
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{
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AudioProxyComponentRequestBus::Event(GetEntityId(), &AudioProxyComponentRequestBus::Events::SetSwitchState, switchID, stateID);
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}
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}
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//=========================================================================
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void AudioSwitchComponent::OnDefaultSwitchChanged()
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{
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m_defaultSwitchID = INVALID_AUDIO_CONTROL_ID;
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if (!m_defaultSwitchName.empty())
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{
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Audio::AudioSystemRequestBus::BroadcastResult(m_defaultSwitchID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchID, m_defaultSwitchName.c_str());
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}
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}
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//=========================================================================
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void AudioSwitchComponent::OnDefaultStateChanged()
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{
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m_defaultStateID = INVALID_AUDIO_SWITCH_STATE_ID;
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if (!m_defaultStateName.empty() && m_defaultSwitchID != INVALID_AUDIO_CONTROL_ID)
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{
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Audio::AudioSystemRequestBus::BroadcastResult(m_defaultStateID, &Audio::AudioSystemRequestBus::Events::GetAudioSwitchStateID, m_defaultSwitchID, m_defaultStateName.c_str());
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}
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}
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} // namespace LmbrCentral
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