Files
o3de/Code/Tools/SceneAPI/SceneData/SceneDataStandaloneAllocator.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

39 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <SceneAPI/SceneData/SceneDataStandaloneAllocator.h>
namespace AZ
{
namespace SceneAPI
{
bool SceneDataStandaloneAllocator::m_allocatorInitialized = false;
void SceneDataStandaloneAllocator::Initialize(AZ::EnvironmentInstance environment)
{
AZ::Environment::Attach(environment);
if (!AZ::AllocatorInstance<AZ::SystemAllocator>().IsReady())
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Create();
m_allocatorInitialized = true;
}
}
void SceneDataStandaloneAllocator::TearDown()
{
if (m_allocatorInitialized)
{
AZ::AllocatorInstance<AZ::SystemAllocator>().Destroy();
}
AZ::Environment::Detach();
}
}
}