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o3de/Gems/PhysX/Code/Source/StaticRigidBodyComponent.h

67 lines
2.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Physics/Components/SimulatedBodyComponentBus.h>
#include <PhysX/ComponentTypeIds.h>
namespace AzPhysics
{
struct SimulatedBody;
}
namespace PhysX
{
class StaticRigidBody;
class StaticRigidBodyComponent final
: public AZ::Component
, public AzPhysics::SimulatedBodyComponentRequestsBus::Handler
, private AZ::TransformNotificationBus::Handler
{
public:
AZ_COMPONENT(StaticRigidBodyComponent, StaticRigidBodyComponentTypeId);
StaticRigidBodyComponent();
explicit StaticRigidBodyComponent(AzPhysics::SceneHandle sceneHandle);
~StaticRigidBodyComponent();
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// AzPhysics::SimulatedBodyComponentRequestsBus::Handler overrides ...
void EnablePhysics() override;
void DisablePhysics() override;
bool IsPhysicsEnabled() const override;
AZ::Aabb GetAabb() const override;
AzPhysics::SimulatedBodyHandle GetSimulatedBodyHandle() const override;
AzPhysics::SimulatedBody* GetSimulatedBody() override;
AzPhysics::SceneQueryHit RayCast(const AzPhysics::RayCastRequest& request) override;
private:
void InitStaticRigidBody();
// AZ::Component
void Activate() override;
void Deactivate() override;
// AZ::TransformNotificationsBus
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
AzPhysics::SimulatedBodyHandle m_staticRigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
AzPhysics::SceneHandle m_attachedSceneHandle = AzPhysics::InvalidSceneHandle;
};
} // namespace PhysX