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o3de/Gems/PhysX/Code/Source/Material.h

196 lines
8.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/Physics/MaterialBus.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/Common/PhysicsEvents.h>
#include <AzCore/std/smart_ptr/enable_shared_from_this.h>
namespace PhysX
{
/// PhysX implementation of Physics::Material interface
/// ===================================================
///
/// PhysX::Material stores a reference to physx::PxMaterial and manages its lifetime
/// The userData pointer of PxMaterial points to this class.
///
/// Usage example
/// -------------------------
/// You can construct instance of PhysX::Material directly and retrieve PxMaterial reference from it
///
/// Physics::MaterialConfiguration properties;
/// Material newMaterial{properties};
/// physx::PxMaterial* material = newMaterial.GetPxMaterial();
///
/// You can use retrieved PxMaterial pointer on its own, provided you increment its reference count.
/// If this class goes out of scope, the PxMaterial pointer will be valid, but its userData
/// will be cleaned up to point to nullptr.
class Material
: public Physics::Material
, public AZStd::enable_shared_from_this<Material>
{
public:
AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator, 0);
AZ_RTTI(Material, "{F5497337-DCFE-44BA-BB40-B9EF225D16D6}", Physics::Material);
Material(const Physics::MaterialConfiguration& configuration);
Material(Material&& material);
virtual ~Material() = default;
Material& operator=(Material&& material);
Material(const Material& shape) = delete;
Material& operator=(const Material& shape) = delete;
void UpdateWithConfiguration(const Physics::MaterialConfiguration& configuration);
physx::PxMaterial* GetPxMaterial();
// Physics::Material
AZ::Crc32 GetSurfaceType() const override;
const AZStd::string& GetSurfaceTypeName() const override;
void SetSurfaceTypeName(const AZStd::string& surfaceTypeName) override;
float GetDynamicFriction() const override;
void SetDynamicFriction(float dynamicFriction) override;
float GetStaticFriction() const override;
void SetStaticFriction(float staticFriction) override;
float GetRestitution() const override;
void SetRestitution(float restitution) override;
CombineMode GetFrictionCombineMode() const override;
void SetFrictionCombineMode(CombineMode mode) override;
CombineMode GetRestitutionCombineMode() const override;
void SetRestitutionCombineMode(CombineMode mode) override;
float GetDensity() const override;
void SetDensity(float density) override;
AZ::Color GetDebugColor() const override;
void SetDebugColor(const AZ::Color& debugColor) override;
AZ::u32 GetCryEngineSurfaceId() const override;
void* GetNativePointer() override;
private:
using PxMaterialUniquePtr = AZStd::unique_ptr<physx::PxMaterial, AZStd::function<void(physx::PxMaterial*)>>;
PxMaterialUniquePtr m_pxMaterial;
AZ::Crc32 m_surfaceType = 0;
AZ::u32 m_cryEngineSurfaceId = std::numeric_limits<AZ::u32>::max();
AZStd::string m_surfaceString;
float m_density = 1000.0f;
AZ::Color m_debugColor = AZ::Colors::White;
};
/// Bus with requests to MaterialsManager
/// =====================================
///
/// Can be used to retrieve material instance from user selection.\n
/// Refer to MaterialsManager for more details. \n
class MaterialManagerRequests
: public Physics::PhysicsMaterialRequests
{
public:
using MutexType = AZStd::mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
/// Returns weak pointers to physx::PxMaterial.
/// Equivalent to PhysicsMaterialRequests::GetMaterials but it returns physx::PxMaterial pointers instead.
/// @param materialSelection MaterialSelection instance to create or get materials for
/// @param outMaterials vector of pointers to physx::PxMaterial to fill with. The vector will be cleared inside the function.
virtual void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) = 0;
/// Returns default material
/// @return default PhysX::Material instance
virtual AZStd::shared_ptr<Material> GetDefaultMaterial() = 0;
/// Releases ownership of all materials created before.
virtual void ReleaseAllMaterials() = 0;
};
using MaterialManagerRequestsBus = AZ::EBus<MaterialManagerRequests>;
/// Manages materials created from MaterialLibraryAsset
/// ===================================================
///
/// Material managers creates PhysX::Material instances from MaterialLibraryAsset and assumes their ownership.
/// Also keeps a reference to the default material.
///
/// Note: Materials will be created on the fly while doing queries and
/// they will be updated when the material library changes.
class MaterialsManager
: public MaterialManagerRequestsBus::Handler
, public Physics::PhysicsMaterialRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(MaterialsManager, AZ::SystemAllocator, 0);
AZ_RTTI(MaterialsManager, "{4A6E59A7-D41A-470A-B31D-622BDA207FC7}");
MaterialsManager();
~MaterialsManager() override;
// PhysicsMaterialRequestBus::Handler overrides...
void GetMaterials(const Physics::MaterialSelection& materialSelection
, AZStd::vector<AZStd::shared_ptr<Physics::Material>>& outMaterials) override;
AZStd::shared_ptr<Physics::Material> GetMaterialById(Physics::MaterialId id) override;
AZStd::shared_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) override;
void UpdateMaterialSelectionFromPhysicsAsset(
const Physics::ShapeConfiguration& shapeConfiguration,
Physics::MaterialSelection& materialSelection) override;
AZStd::shared_ptr<Physics::Material> GetGenericDefaultMaterial() override;
// MaterialManagerRequestsBus::Handler overrides...
void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) override;
AZStd::shared_ptr<Material> GetDefaultMaterial() override;
void ReleaseAllMaterials() override;
/// Connect to any necessary buses
void Connect();
/// Disconnect from any necessary buses
void Disconnect();
private:
using Materials = AZStd::unordered_map<AZ::Uuid, AZStd::shared_ptr<Material>>;
/// Search a material by id, if it exists already it returns its iterator,
/// if it doesn't exist it tries to create it and add it to the list.
/// If the material id is null or not part of the material library then the
/// iterator returned is end of material list.
Materials::iterator FindOrCreateMaterial(Physics::MaterialId materialId);
/// Search a material by name, if it exists already it returns its iterator,
/// if it doesn't exist it tries to create it and add it to the list.
/// If the material id is null or not part of the material library then the
/// iterator returned is end of material list.
Materials::iterator FindOrCreateMaterial(const AZStd::string& materialName);
/// Returns the material library of the project.
Physics::MaterialLibraryAsset* GetMaterialLibrary();
void OnPhysicsConfigurationChanged(const AzPhysics::SystemConfiguration* config);
void OnMaterialLibraryChanged(const AZ::Data::AssetId& materialLibraryAssetId);
Materials m_materials;
AZStd::shared_ptr<Material> m_defaultMaterial;
Physics::MaterialConfiguration m_defaultMaterialConfiguration;
AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler m_physicsConfigChangedHandler;
AzPhysics::SystemEvents::OnMaterialLibraryChangedEvent::Handler m_materialLibraryChangedHandler;
};
}