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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocumentSystemCompo...

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1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace MaterialEditor
{
//! MaterialDocumentSystemComponent
class MaterialDocumentSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(MaterialDocumentSystemComponent, "{E011DA51-855D-45FA-87A3-1C1CD6379091}");
MaterialDocumentSystemComponent() = default;
~MaterialDocumentSystemComponent() = default;
MaterialDocumentSystemComponent(const MaterialDocumentSystemComponent&) = delete;
MaterialDocumentSystemComponent& operator=(const MaterialDocumentSystemComponent&) = delete;
static void Reflect(AZ::ReflectContext* context);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
private:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
};
} // namespace MaterialEditor