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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Material
santorac aa85963a2b Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector.
Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
LuaMaterialFunctor.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MaterialAsset.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
MaterialAssetCreator.cpp Enable material version updates. 4 years ago
MaterialAssetCreatorCommon.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialDynamicMetadata.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialFunctor.cpp LYN-6882 release builds are executing code in asserts (#4305) 4 years ago
MaterialPropertiesLayout.cpp Updated the naming convention for material property "names" vs "IDs". 4 years ago
MaterialPropertyDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MaterialPropertyValue.cpp Fixed MaterialPropertyValue::FromAny to preserve the Hint string when converting Asset objects. This fixed an issue where the hint didn't show up in the Material Component's instance inspector. 4 years ago
MaterialTypeAsset.cpp Moving material type asset PostInit call to be consistent with material asset 4 years ago
MaterialTypeAssetCreator.cpp Moving material type asset PostInit call to be consistent with material asset 4 years ago
MaterialVersionUpdate.cpp Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
ShaderCollection.cpp Fixed missing initialization of ShaderCollection::Item::m_renderStatesOverlay. 4 years ago